pixie VS minifb

Compare pixie vs minifb and see what are their differences.

pixie

Pixie - a minimal, cross-platform pixel framebuffer library for Windows and macOS. (by samizzo)

minifb

MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in (by emoon)
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pixie minifb
1 10
26 928
- -
3.9 2.8
6 months ago 8 months ago
C++ C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pixie

Posts with mentions or reviews of pixie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-24.
  • Minimal Cross-Platform Graphics
    11 projects | news.ycombinator.com | 24 Jan 2023
    Very nice! I like that it's a single header. I wrote something similar although it's not single header, doesn't do audio, and no X11 backend https://github.com/samizzo/pixie. I use mine as a backend for Windows ports of MS-DOS demos that I make.

minifb

Posts with mentions or reviews of minifb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.

What are some alternatives?

When comparing pixie and minifb you can also consider the following projects:

zigzag

winit - Window handling library in pure Rust

lite - A lightweight text editor written in Lua

SDL - Simple Directmedia Layer

deadfrog-lib - Automatically exported from code.google.com/p/deadfrog-lib

raytracer-exp - A simple raytracer built as an exercise to learn some Rust

microui - A tiny immediate-mode UI library

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).

deno_sdl2 - SDL2 module for Deno

deno-minifb - Deno wrapper around minifb, for making a framebuffer you can draw pixels to

the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck