minifb VS deno_sdl2

Compare minifb vs deno_sdl2 and see what are their differences.

minifb

MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in (by emoon)
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minifb deno_sdl2
10 1
924 126
- -
2.8 7.2
7 months ago about 2 months ago
C TypeScript
MIT License MIT License
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minifb

Posts with mentions or reviews of minifb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.

deno_sdl2

Posts with mentions or reviews of deno_sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • native web-api graphics (live, not image)
    6 projects | /r/Deno | 10 Sep 2021
    sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.

What are some alternatives?

When comparing minifb and deno_sdl2 you can also consider the following projects:

winit - Window handling library in pure Rust

SDL - Simple Directmedia Layer

webview_deno - ๐ŸŒ Deno bindings for webview, a tiny library for creating web-based desktop GUIs

raytracer-exp - A simple raytracer built as an exercise to learn some Rust

deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust

microui - A tiny immediate-mode UI library

deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

deno - A modern runtime for JavaScript and TypeScript.

SDL2Tutorial