deno_sdl2 VS winit

Compare deno_sdl2 vs winit and see what are their differences.


SDL2 module for Deno (by littledivy)


Window handling library in pure Rust (by rust-windowing)
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deno_sdl2 winit
1 27
90 2,714
- 3.1%
6.8 9.2
4 months ago about 10 hours ago
TypeScript Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Posts with mentions or reviews of deno_sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • native web-api graphics (live, not image)
    6 projects | | 10 Sep 2021
    sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.


Posts with mentions or reviews of winit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-06.

What are some alternatives?

When comparing deno_sdl2 and winit you can also consider the following projects:

rust-sdl2 - SDL2 bindings for Rust

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

learn-wgpu - Guide for using gfx-rs's wgpu library.

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.


raw-window-handle - A common windowing interoperability library for Rust

deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).


rust - Empowering everyone to build reliable and efficient software.

rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266