flux VS F3D

Compare flux vs F3D and see what are their differences.

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flux F3D
5 78
356 2,358
- 3.7%
0.0 9.6
over 3 years ago 4 days ago
Lua C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flux

Posts with mentions or reviews of flux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-25.

F3D

Posts with mentions or reviews of F3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing flux and F3D you can also consider the following projects:

ParrelSync - (Unity3D) Test multiplayer without building

OpenVDB - OpenVDB - Sparse volume data structure and tools

awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects

Light-Reflective-Mirror - A relay transport for mirror.

qttabbar - QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar

easings.net - Easing Functions Cheat Sheet

FreeCAD - Link branch FreeCAD

spine-runtimes - 2D skeletal animation runtimes for Spine.

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

cs-tween - Easing functions in C#. And coroutines for using them with Unity.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics