flux
F3D
flux | F3D | |
---|---|---|
5 | 78 | |
356 | 2,358 | |
- | 3.7% | |
0.0 | 9.6 | |
over 3 years ago | 4 days ago | |
Lua | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flux
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Created My First Commercial Game Using love2d! The Boneyard - a Halloween Domino Deck-builder, Releasing This Friday!
Concratz on the game, Flux also has tweening it might do what you descibed above: https://github.com/rxi/flux
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How much math and which exact topics are important to develop 2D games with Love2D?
Perhaps a bit off topic but certainly a useful library when trying to do some specific movement of objects: https://github.com/rxi/flux/
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What is the one gamemaking tool you use that you wish more people knew about?
Flux for Lua (visualization)
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Visualization of flux.lua's curves
flux is a tweening library for Lua. It's great, but sometimes it's hard to guess what the curves will look like.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
I find the libraries by rxi (like flux) are pretty great. How have you discovered yours? Searching GitHub, using love2d-awesome, love2d forums?
F3D
- F3d v2.3.0 Released – Fast and minimalist 3D viewer
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Offering mentorship for first open source contributions
Learn more about the project: https://f3d.app
- Are there any open source projects that need contributors?
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F3D is an open source 3D viewer, fast and minimalist
Definitely look like a bug! Could you report it: https://github.com/f3d-app/f3d/issues ?
Regarding the error, you are correct, we have not implemented a log dialog. We plan to improve that in the future but its not a small work:
- Looking for Windows devs to help with an opensource C++ 3D viewer
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F3D v2.1.0 is out! Fast and minimalist opensource 3D viewer now with better animation, camera option and HDRI support.
See top comment, in any case: https://github.com/f3d-app/f3d/releases/tag/v2.1.0
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Look at this fast and minimalist open source 3D viewer
F3D v2.1.0 is out! Fast and minimalist opensource 3D viewer now with better animation, camera option and HDRI support.
[https://github.com/f3d-app/f3d/releases/tag/v2.1.0](https://...
It supports many file formats, from digital content to scientific datasets (including glTF, STL, STEP, PLY, OBJ, FBX, Alembic), can show animations and support thumbnails and many rendering and texturing options including real time physically based rendering and raytracing.
New main features are better realtime animation and animatin scripting, HDRI drop, HDRI performance improvements and better camera placements.
Please try it, star it on github and also join our discord community: https://discord.f3d.app
Let me know if you find issues or have any feedback !
Luxray by [Gianmarco](https://sketchfab.com/GianmArt).
- F3D 2.1.0 is out! Fast and minimalist open source 3D viewer now with better animation, camera option and HDRI support.
What are some alternatives?
ParrelSync - (Unity3D) Test multiplayer without building
OpenVDB - OpenVDB - Sparse volume data structure and tools
awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects
Light-Reflective-Mirror - A relay transport for mirror.
qttabbar - QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar
easings.net - Easing Functions Cheat Sheet
FreeCAD - Link branch FreeCAD
spine-runtimes - 2D skeletal animation runtimes for Spine.
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics