flux
A fast, lightweight tweening library for Lua (by rxi)
ParrelSync
(Unity3D) Test multiplayer without building (by VeriorPies)
flux | ParrelSync | |
---|---|---|
5 | 14 | |
356 | 4,281 | |
- | 2.5% | |
0.0 | 2.9 | |
over 3 years ago | about 2 months ago | |
Lua | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flux
Posts with mentions or reviews of flux.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-25.
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Created My First Commercial Game Using love2d! The Boneyard - a Halloween Domino Deck-builder, Releasing This Friday!
Concratz on the game, Flux also has tweening it might do what you descibed above: https://github.com/rxi/flux
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How much math and which exact topics are important to develop 2D games with Love2D?
Perhaps a bit off topic but certainly a useful library when trying to do some specific movement of objects: https://github.com/rxi/flux/
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What is the one gamemaking tool you use that you wish more people knew about?
Flux for Lua (visualization)
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Visualization of flux.lua's curves
flux is a tweening library for Lua. It's great, but sometimes it's hard to guess what the curves will look like.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
I find the libraries by rxi (like flux) are pretty great. How have you discovered yours? Searching GitHub, using love2d-awesome, love2d forums?
ParrelSync
Posts with mentions or reviews of ParrelSync.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-08.
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
What are some alternatives?
When comparing flux and ParrelSync you can also consider the following projects:
awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects
git - A fork of Git containing Windows-specific patches.
Light-Reflective-Mirror - A relay transport for mirror.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
easings.net - Easing Functions Cheat Sheet
laigter - Laigter: automatic normal map generator for sprites!
spine-runtimes - 2D skeletal animation runtimes for Spine.
F3D - Fast and minimalist 3D viewer.
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)