rvscript
grace
rvscript | grace | |
---|---|---|
8 | 2 | |
214 | 3 | |
- | - | |
8.4 | 0.0 | |
about 2 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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rvscript
- Fast RISC-V-based scripting back end for game engines
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Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
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C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
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libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
grace
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August 2022 monthly "What are you working on?" thread
I've made a lot of great progress on Grace, my bytecode interpreted language. Its syntax is inspired by Python, but it's very opinionated with some more "rigid" semantics. While there are probably some bugs I need to find and weird syntax errors I haven't tried yet that will break the compiler, it's got functions, control flow, file importing, built in primitive types and lists and dictionaries, and exceptions fully implemented.
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C++ Show and Tell - April 2022
I've been working on my own interpreted language Grace (https://github.com/ryanjeffares/grace) using C++17. It's similar to Python and Ruby, but I intend on using reference counting as opposed to a garbage collector. Top priority now are classes, functions as first class objects, importing other files, native functions, and squeezing out some more performance - most operations are really fast but my function calls are a serious bottleneck, will need a refactor. It's my first lang after following Robert Nystrom's Crafting Interpreters and some other resources, been a tonne of fun!
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
Jinx - Embeddable scripting language for real-time applications
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
RESTCpp - Cross Platform Multi threaded REST API / HTTP Server framework using thread-pooling implementation with modern C++
muzero-cpp - A C++ pytorch implementation of MuZero
rodin - Modern C++17 finite element method and shape optimization framework.
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
boba - A general purpose statically-typed concatenative programming language.
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
kuroko-wasm-repl - In-browser REPL for Kuroko
chrgfx - Converts to and from tile based graphics from retro video game hardware
minithesis - A very minimal implementation of the core idea of Hypothesis