rvscript
Refureku
rvscript | Refureku | |
---|---|---|
8 | 5 | |
214 | 199 | |
- | - | |
8.4 | 0.0 | |
about 2 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rvscript
- Fast RISC-V-based scripting back end for game engines
-
Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
-
C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
-
libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
Refureku
- Refureku v2.2.0 released :)
- Refureku v2.0.0 is out! - Dynamic reflection library
- Refureku v2.0.0 is out!
-
Adding reflection to an existing codebase
I will soon release a new major version of my reflection library (Refureku). It only requires you to tag the classes you want to reflect and include a generated file as well as a macro for code injection. I am not sure whether it is reasonable for you but it's one solution among others: https://github.com/jsoysouvanh/Refureku
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
Stacer - Linux System Optimizer and Monitoring - https://oguzhaninan.github.io/Stacer-Web
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
NanoGUI - Minimalistic GUI library for OpenGL
muzero-cpp - A C++ pytorch implementation of MuZero
wxWidgets - Cross-Platform C++ GUI Library
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
nana - a modern C++ GUI library
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
rttr - C++ Reflection Library
chrgfx - Converts to and from tile based graphics from retro video game hardware
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang