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wgpu
banner | wgpu | |
---|---|---|
3 | 197 | |
9 | 10,995 | |
- | 3.2% | |
7.8 | 9.9 | |
3 months ago | 5 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
banner
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What’s everyone working on this week (19/2023)?
Turns out I’ve been hacking on https://github.com/rustl3rs/banner; a CI/CD system; for 3 months now. Haven’t been this into an out of work project in decades. I just keep setting really small goals, and if the animals wake me up early, I hack on that goal until it’s ready. Commit; repeat. Very happy with the progress. Some of the current progress has seen the capability to set env vars and use host directories in a task. Next step is to be able to pass the state from one task to another; at which point it will pretty much be able to dogfood itself. 🐶🦴
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What's everyone working on this week (12/2023)?
I'll be continuing to think and hack on Banner; my thoughts, and now code on how a CICD system should work. It has come a surprisingly long way in such a short time. It's certainly not feature complete, but it has been capable of running a test (unit-test; which could conceivably run unit-tests) for a little while. My current focus is constructing event handlers for simple cases, and allowing them to be executed when a matching event is emitted. Thinking to write the handler as a rhai script, and execute the compiled ast. But rhai isn't particularly async friendly, so may have to shift my thinking. Just started looking at Rune and it looks promising.
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What's everyone working on this week (6/2023)?
I’m starting to formulate some ideas I’ve had for a long time around CI/CD. No guarantees it’ll go anywhere, but I find it pretty hypocritical that we advocate for testing the skin off our code before we accept it as production ready, but then basically test in production the pipelines that deliver that automation. There just aren’t easy ways to test a pipeline before you merge it or before you make the change in production. Your pretty much forced into a practice we all dislike. Anyway, thoughts here: https://github.com/rustl3rs/banner
wgpu
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Zed Decoded: Linux When? – Zed Blog
This is a pretty good answer: https://github.com/gfx-rs/wgpu/tree/trunk/wgpu-hal
The "design of WebGPU" is a problem. It's designed for the web to be secure and sandboxed so the API design reflects that. This is not a good thing on desktop.
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
rust-s3-async-ffi - Asynchronous streaming of AWS S3 objects in C and C++ powered by rust-s3
vulkano - Safe and rich Rust wrapper around the Vulkan API
envio - Envio is a command-line tool that simplifies the management of environment variables across multiple profiles. It allows users to easily switch between different configurations and apply them to their current environment [Moved to: https://github.com/envio-cli/envio]
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
mkvdump - MKV and WebM parser CLI tool
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
tesseract-wasm - JS/WebAssembly build of the Tesseract OCR engine for use in browsers and Node
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
dependency-suggest
bevy - A refreshingly simple data-driven game engine built in Rust
rustapi - 🚀 RESTful Rust API Template / Boilerplate
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.