rusterizer VS slas

Compare rusterizer vs slas and see what are their differences.

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rusterizer slas
3 2
44 34
- -
0.0 3.5
over 2 years ago 9 months ago
Rust Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rusterizer

Posts with mentions or reviews of rusterizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-30.
  • Simple 3D renderer written in Rust
    2 projects | /r/rust_gamedev | 30 Oct 2021
    I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
    2 projects | /r/rust | 30 Oct 2021

slas

Posts with mentions or reviews of slas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-24.

What are some alternatives?

When comparing rusterizer and slas you can also consider the following projects:

PortableGL - An implementation of OpenGL 3.x-ish in clean C

rofi-pass - rofi frontend for pass

meshweaver - 3D rendering engine in Rust and WebGPU

tundra - MyAnimeList scrobbler for Linux

shame - A shader EDSL for writing render and compute pipelines in rust

blis - BLAS-like Library Instantiation Software Framework

tinyraytracer_rs - tinyraytracer implementation using Rust

riichi-hand-rs - A collection of utilities for working with Riichi Mahjong player hands to use with Rust programming language

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

muss - Music Set Scripting language

octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.

MonopolyLandingAnalysis - Analyzing the odds of players landing on specific spaces in the classic Monopoly game and learning Rust all at the same time