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MonopolyLandingAnalysis
Analyzing the odds of players landing on specific spaces in the classic Monopoly game and learning Rust all at the same time
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riichi-hand-rs
A collection of utilities for working with Riichi Mahjong player hands to use with Rust programming language
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It's supposed to be cross platform standalone rofi-pass for my Windows. On Linux I use the original one and it's great
Been working on a linear algebra system design to be fast when working with statically shaped data. Its called slas and is on version 0.2.1.
I finally got rust-cuda to generate optix-compatible code, this is the first picture rendered using hardware raytracing 100% in rust. Rust GPU code and Rust CPU code. I will be making a follow-up to my path tracer in rust post once i make it use OptiX. You can find the (very early) code for this picture here.
This week I've finally got some time to port my MyAnimeList scrobbling app for Linux, Tundra, to GTK4 and libadwaita. Not a very important change for the end user, but I've had a few gotchas when using gtk-rs. Also, I'm mainly happy for reducing the technological debt - even though it's pretty simple app, it's been very useful for me.
Other than that, I've published my very first Rust library riichi-hand-rs (I'm happy to get any feedback for it!). It's a library used in another my project, chombot, and it's core feature is parsing Japanese Mahjong hands in a human-readable format, verifying, and rendering them. I decided to split this part into a library in order to improve the overall quality of the code, and hopefully have some more motivation to add some more features into it, that will not necessarily make it into the main app. Actually, chombot has had been implemented in Kotlin before - it was last week that I've decided to rewrite it in Rust and it's been loads of fun!
Other than that, I've published my very first Rust library riichi-hand-rs (I'm happy to get any feedback for it!). It's a library used in another my project, chombot, and it's core feature is parsing Japanese Mahjong hands in a human-readable format, verifying, and rendering them. I decided to split this part into a library in order to improve the overall quality of the code, and hopefully have some more motivation to add some more features into it, that will not necessarily make it into the main app. Actually, chombot has had been implemented in Kotlin before - it was last week that I've decided to rewrite it in Rust and it's been loads of fun!
I've been messing around with creating a language to query (and play) my music library. I've been having a lot of fun writing new functionality into the interpreter and REPL, all in Rust. Since I'm horrible with names I called it mps, literally Music Playlist Script.