rust_minifb VS rust

Compare rust_minifb vs rust and see what are their differences.

rust_minifb

Cross platfrom window and framebuffer crate for Rust (by emoon)

rust

Empowering everyone to build reliable and efficient software. (by rust-lang)
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rust_minifb rust
8 2,683
953 93,041
- 1.2%
6.4 10.0
24 days ago 5 days ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust_minifb

Posts with mentions or reviews of rust_minifb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-15.
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • [Media] Tupper's self-referential formula plotting itself on a framebuffer and more with Rust!
    4 projects | /r/rust | 31 Aug 2022
    After watching the Numberphile video on this formula, I decided to implement it in Rust for fun. It uses minifb for the window creation + framebuffer.
  • Emulating the Sega Genesis - Part II
    5 projects | dev.to | 12 Jan 2022
    Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
  • Hey Rustaceans! Got an easy question? Ask here (40/2021)!
    14 projects | /r/rust | 4 Oct 2021
    There's several different approaches you could take, but I'd probably suggest macroquad as the easiest. I've also used minifb for windowing + a drawing library like raqote or tiny-skia.
  • Hello, I want to learn how to make emulators. Where to start and for what architecture to write the first project?
    1 project | /r/EmuDev | 30 Aug 2021
    I don't know much about Rust, but I used the C version this library, and I think this is as simple as it gets: Rust MiniFB. Hope this helps
  • inku 0.1.0 – An RGB color backed by a `u32` for simple color manipulation
    2 projects | /r/rust | 3 Jul 2021
    A very simple color manipulation library backed by a u32. My use-case was for use with minifb which uses a u32 frame buffer. Feedback appreciated.
  • Minimal graphics crate for Rust
    12 projects | /r/rust | 26 Apr 2021
    If all you need is a pixel/frame buffer I'd suggest either pixels-rs or minifb.
  • Yet another NES emulator in Rust - feedback welcome
    2 projects | /r/rust | 26 Dec 2020
    In my experience, it really makes no difference what rendering backend you use for something as simple as a NES emulator. The 'pixel_renderer' that i wrote basically does the simplest possible thing i could think of - it takes a pixel buffer in cpu memory, copies it over to the gpu, turns it into a texture and stretches it to cover the entire screen. There seem to be many crates out there that do just this - my choice to roll my own was really one out of curiosity and completionism more than anything.

rust

Posts with mentions or reviews of rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-28.
  • Create a Custom GitHub Action in Rust
    3 projects | dev.to | 28 Apr 2024
    If you haven't dipped your touch-typing fingers into Rust yet, you really owe it to yourself. Rust is a modern programming language with features that make it suitable not only for systems programming -- its original purpose, but just about any other environment, too; there are frameworks that let your build web services, web applications including user interfaces, software for embedded devices, machine learning solutions, and of course, command-line tools. Since a custom GitHub Action is essentially a command-line tool that interacts with the system through files and environment variables, Rust is perfectly suited for that as well.
  • Why Does Windows Use Backslash as Path Separator?
    4 projects | news.ycombinator.com | 24 Apr 2024
    Here's an example of someone citing a disagreement between CRT and shell32:

    https://github.com/rust-lang/rust/issues/44650

    This in addition to the Rust CVE mentioned elsewhere in the thread which was rooted in this issue:

    https://blog.rust-lang.org/2024/04/09/cve-2024-24576.html

    Here are some quick programs to test contrasting approaches. I don't have examples of inputs where they parse differently on hand right now, but I know they exist. This was also a problem that was frequently discussed internally when I worked at MSFT.

        #include 
  • I hate Rust (programming language)
    1 project | news.ycombinator.com | 22 Apr 2024
    > instead of choosing a certain numbered version of the random library (if I remember correctly) I let cargo download the latest version which had a completely different API.

    Yeah, they didn't follow the instructions and got burned. I still think that multiple things went wrong simultaneously for that experience. I wonder if more prevalent uses of `#[doc(alias = "name")]` being leveraged by https://github.com/rust-lang/rust/pull/120730 (which now that I check only accounts for methods and not functions, I should get on that!) so that when changing APIs around people at least get a slightly better experience.

  • Rust Weird Exprs
    1 project | news.ycombinator.com | 11 Apr 2024
  • Critical safety flaw found in Rust on Windows (CVE-2024-24576)
    1 project | news.ycombinator.com | 10 Apr 2024
  • Unformat Rust code into perfect rectangles
    2 projects | news.ycombinator.com | 7 Apr 2024
    Almost fixed the compiler: https://github.com/rust-lang/rust/pull/123325
  • Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
    5 projects | dev.to | 7 Apr 2024
    Rust: A secure, efficient, and modern programming language (omitting ten thousand words). You can simply follow the installation instructions provided on the official website.
  • Show HN: Fancy-ANSI – Small JavaScript library for converting ANSI to HTML
    6 projects | news.ycombinator.com | 3 Apr 2024
    Recently did something similar in Rust but for generating SVGs. We've adopted it for snapshot testing of cargo and rustc's output. Don't have a good PR handy for showing Github's rendering of changes in the SVG (text, side-by-side, swiping) but https://github.com/rust-lang/rust/pull/121877/files has newly added SVGs.

    To see what is supported, see the screenshot in the docs: https://docs.rs/anstyle-svg/latest/anstyle_svg/

  • Upgrading Hundreds of Kubernetes Clusters
    17 projects | dev.to | 3 Apr 2024
    We strongly believe in Rust as a powerful language for building production-grade software, especially for systems like ours that run alongside Kubernetes.
  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    The above Assert<{N % 2 == 1}> requires #![feature(generic_const_exprs)] and the nightly toolchain. See https://github.com/rust-lang/rust/issues/76560 for more info.

What are some alternatives?

When comparing rust_minifb and rust you can also consider the following projects:

deku - Declarative binary reading and writing: bit-level, symmetric, serialization/deserialization

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

macroquad - Cross-platform game engine in Rust.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

simd-json - Rust port of simdjson

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

v4l2loopback - v4l2-loopback device

Odin - Odin Programming Language

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications

ili9341-rs - A WIP, no_std, generic driver for the ILI9341 (and ILI9340C) TFT LCD display

Rustup - The Rust toolchain installer