Rust framebuffer Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
Project mention: The ReMarkable Streaming Tool v2: Elevating Remote Work Efficiency | news.ycombinator.com | 2023-08-20If the goal is to share the visual contents of the pad, why not just stream the graphics over SSH?
I recommend checking out reStream: https://github.com/rien/reStream/
Rust framebuffer related posts
- [Media] Tupper's self-referential formula plotting itself on a framebuffer and more with Rust!
- Hello, I want to learn how to make emulators. Where to start and for what architecture to write the first project?
- inku 0.1.0 – An RGB color backed by a `u32` for simple color manipulation
- Yet another NES emulator in Rust - feedback welcome
Index
Project | Stars | |
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1 | rust_minifb | 951 |
2 | reStream | 716 |
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