rust-objc
Objective-C Runtime bindings and wrapper for Rust. (by SSheldon)
transmission-renderer
A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions. (by expenses)
rust-objc | transmission-renderer | |
---|---|---|
6 | 1 | |
377 | 35 | |
- | - | |
0.0 | 0.0 | |
7 months ago | over 2 years ago | |
Rust | Rust | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-objc
Posts with mentions or reviews of rust-objc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-13.
- macOS Apps in Rust
-
Where do I start for creating a windowed app in pure rust?
If you find dealing with the Obj-C bindings a bit daunting (I would), I'd recommend you use the objc crate. That will like you dive into the details of creating and updating Mac windows without having to figure out how to call Objective C from Rust.
-
Calling Apple built-in (Swift) APIs from Rust
There is https://github.com/SSheldon/rust-objc which is abandoned.
-
How to capture the contents of applications' windows and display them in real-time
On macOS, per-window capture is actually exceedingly easy and officially supported by Apple, either including window shadows or not. I'm not aware of any crate for doing it cross-platform, but the way to do it on macOS is documented all over the Internet and the bindings you need are in the objc and core-graphics crates.
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GPU computing on Apple Silicon
That looks like Objective C, not C. You can call Objective C methods from Rust via the objc crate.
- Wish we had Mac APIs for Rust
transmission-renderer
Posts with mentions or reviews of transmission-renderer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-30.
-
GPU computing on Apple Silicon
IMO rust-gpu is a fair bit further along than people seem to believe. It does have some areas that need work but you can write some fairly advanced things in it: https://github.com/expenses/transmission-renderer
What are some alternatives?
When comparing rust-objc and transmission-renderer you can also consider the following projects:
rFmt
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
rusty-tags - Create ctags/etags for a cargo project
Emu - The write-once-run-anywhere GPGPU library for Rust
fruity - Rusty bindings for Apple libraries
vulkano - Safe and rich Rust wrapper around the Vulkan API
cbindgen - A project for generating C bindings from Rust code
plaidml - PlaidML is a framework for making deep learning work everywhere.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
onnx-mlir - Representation and Reference Lowering of ONNX Models in MLIR Compiler Infrastructure
rust-objc vs rFmt
transmission-renderer vs iree
rust-objc vs rusty-tags
transmission-renderer vs Emu
rust-objc vs fruity
transmission-renderer vs vulkano
rust-objc vs cbindgen
transmission-renderer vs plaidml
rust-objc vs iree
transmission-renderer vs rust-gpu
rust-objc vs onnx-mlir
transmission-renderer vs onnx-mlir