transmission-renderer
A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions. (by expenses)
onnx-mlir
Representation and Reference Lowering of ONNX Models in MLIR Compiler Infrastructure (by onnx)
transmission-renderer | onnx-mlir | |
---|---|---|
1 | 1 | |
35 | 684 | |
- | 3.8% | |
0.0 | 9.5 | |
over 2 years ago | 4 days ago | |
Rust | C++ | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
transmission-renderer
Posts with mentions or reviews of transmission-renderer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-30.
-
GPU computing on Apple Silicon
IMO rust-gpu is a fair bit further along than people seem to believe. It does have some areas that need work but you can write some fairly advanced things in it: https://github.com/expenses/transmission-renderer
onnx-mlir
Posts with mentions or reviews of onnx-mlir.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-30.
-
GPU computing on Apple Silicon
This doesn't answer your question, but it would be cool if we had something based on MLIR for GPU compute. From what I've read, it closes the gap between NVIDIA and other GPU vendors a lot more than pure compute shaders. e.g. ONNX-MLIR, PlaidML, and IREE.
What are some alternatives?
When comparing transmission-renderer and onnx-mlir you can also consider the following projects:
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
Emu - The write-once-run-anywhere GPGPU library for Rust
plaidml - PlaidML is a framework for making deep learning work everywhere.
vulkano - Safe and rich Rust wrapper around the Vulkan API
rust-objc - Objective-C Runtime bindings and wrapper for Rust.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧