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That looks like Objective C, not C. You can call Objective C methods from Rust via the objc crate.
I also found the emu crate, which provides a CUDA-esque wrapper over wpgu. This seems pretty convenient.
This doesn't answer your question, but it would be cool if we had something based on MLIR for GPU compute. From what I've read, it closes the gap between NVIDIA and other GPU vendors a lot more than pure compute shaders. e.g. ONNX-MLIR, PlaidML, and IREE.
This doesn't answer your question, but it would be cool if we had something based on MLIR for GPU compute. From what I've read, it closes the gap between NVIDIA and other GPU vendors a lot more than pure compute shaders. e.g. ONNX-MLIR, PlaidML, and IREE.
This doesn't answer your question, but it would be cool if we had something based on MLIR for GPU compute. From what I've read, it closes the gap between NVIDIA and other GPU vendors a lot more than pure compute shaders. e.g. ONNX-MLIR, PlaidML, and IREE.
Now, I wish I could recommend Rust itself as a shading language, but https://github.com/EmbarkStudios/rust-gpu is still in its infancy.
IMO rust-gpu is a fair bit further along than people seem to believe. It does have some areas that need work but you can write some fairly advanced things in it: https://github.com/expenses/transmission-renderer