rust-mos
CodeLLDB
rust-mos | CodeLLDB | |
---|---|---|
10 | 23 | |
59 | 2,742 | |
- | 2.4% | |
0.0 | 9.0 | |
about 1 year ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-mos
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Roguecraft Devs on Developing for Amiga in 2024
For Commodore the computer, there is a Rust and LLVM fork for MOS:
- https://github.com/mrk-its/rust-mos
It's able to generate binaries that are executed on C64. Tried it on the
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Ruby on the Apple II: Adventures in Retro Programming [video]
rust the compiler, hell no.
But there is an llvm-mos project to generate 6502 code and that can be used to cross compile rust code.
https://llvm-mos.org/wiki/Welcome
https://llvm-mos.org/wiki/Rust
https://github.com/mrk-its/rust-mos
- I learned to program the Commodore 64 in basic and compiled C
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-🎄- 2022 Day 12 Solutions -🎄-
It was possible thanks to great https://llvm-mos.org/wiki/Welcome project (it adds 6502 target to LLVM). Adding 6502 support to rust was easy part :] https://github.com/mrk-its/rust-mos
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LLVM-MOS 6502 Back end [pdf]
This is a super fun project to play around with. I'm currently trying to build a C64 sprite multiplexer in mostly straight C++ using LLVM-MOS and while it's definitely not going to be the most optimized multiplexer out there, I'm finding it most adequate performance-wise.
Whereas it's probably a long way away from being able to use this for democoding due to the mostly cycle-accurate nature of the effects, for creating homebrew games and utilities this is really quite suitable: write high-level logic and sprinkle in some inline assembly here and there for the really performance critical parts.
The code that is being generated is already quite good and (on first glance) looks better than what's coming out of cc65, for instance.
There's also rust-mos which uses LLVM-MOS to compile Rust code. It unfortunately still has some issues (e.g. [1]) but that is looking really promising as well.
Kudos to all involved :)
[1] https://github.com/mrk-its/rust-mos/issues/16
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The Rise of Rust, the ‘Viral’ Secure Programming Language That’s Taking Over Tech
The MEGA 65 doesn't appear to have shipped yet. The best data I could find is the MEGA 65 is based on a "GS4510". The "GS4510" is compatible with a "4502", which in turn is compatible with the 65CE02. The 65CE02 uses a different manufacturing process but the same ISA as the 6502, which is supported by rust-mos and lvm-mos](https://github.com/llvm-mos/llvm-mos).
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Can you write for the Commodore 64 in Rust? Why yes, yes you can!
Using llvm-mos, rust-mos, a lot of time compiling compilers and support from Mariusz (the rust-mos author), I was finally able to program like it was 1982...
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Show HN: My website, hosted on a 386 25 MHz, 4 MiB of RAM, 38400 baud internet
This fork is handy for that. It’s fun to play with, but you need to do a decent amount yourself to get it set up.
https://github.com/mrk-its/rust-mos
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Can Rust do every low level stuff C/C++ do?
Thanks to llvm-mos project there is also working rust fork for MOS-6502: https://github.com/mrk-its/rust-mos/tree/mos_target, so you can target 8-bit atari and c64
- Rust on the MOS 6502: Beyond Fibonacci
CodeLLDB
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
What are some alternatives?
embassy - Modern embedded framework, using Rust and async.
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
llvm-mos - Port of LLVM to the MOS 6502 and related processors
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
CC65-Advanced-Optimizations - How to optimize C code for CC65 compiler
just - 🤖 Just a command runner