rust-mini-games VS femtovg

Compare rust-mini-games vs femtovg and see what are their differences.

femtovg

Antialiased 2D vector drawing library written in Rust (by femtovg)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
rust-mini-games femtovg
3 32
30 748
- 1.3%
0.0 7.8
about 2 years ago 24 days ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rust-mini-games

Posts with mentions or reviews of rust-mini-games. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-16.
  • Tell HN: I Need Project Ideas
    5 projects | news.ycombinator.com | 16 Mar 2022
    I personally like to make small video games, and I use the game as an excuse to learn some other technology by incorporating it. I've been doing this to learn Rust [0].

    If you want to do something similar, I have a huge list of video game ideas you can pull from [1].

    [0] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

    [1] https://github.com/Syn-Nine/four-emoji-concepts

  • “Fixed Timeslices” by Fabien Sanglard (2012)
    2 projects | news.ycombinator.com | 17 Aug 2021
    Related: If anyone is interested, I've been working on an ECS based mini-game framework in Rust [0] that runs with this idea. It has a 1200 hz simulation clock, 60 hz rendering clock, and 150 hz physics integrator (Euler). I've also posted some example mini-games that use it [1].

    [0] https://github.com/Syn-Nine/mgfw

    [1] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

  • Are we game yet? – A guide to the Rust game development ecosystem
    15 projects | news.ycombinator.com | 10 Feb 2021
    Tangentially related - if anyone is new to Rust and wants to see some simple mini text game examples, I've been working on a bunch [0]. It also includes some more complicated text games:

    Asylum - Choose your own adventure style interactive narrative

    Knights and Barbarians - Simple turned based strategy game

    Legend of the Rusty Dragon - Simple adventure game inspired by Legend of the Red Dragon

    [0] https://github.com/Syn-Nine/rust-mini-games

femtovg

Posts with mentions or reviews of femtovg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Recommended UI framework to draw many 2D lines?
    5 projects | /r/rust | 6 Mar 2023
    Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
  • tinydraw 0.1.1
    2 projects | /r/rust | 16 Feb 2023
    Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
  • Bevy vector graphics library?
    3 projects | /r/bevy | 27 Sep 2022
    I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
  • Decision paralysis: ggez or macroquad
    4 projects | /r/rust_gamedev | 9 Jul 2022
    I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
  • femtovg VS lyon - a user suggested alternative
    2 projects | 21 May 2022
  • Keeping POWER relevant in the open source world
    9 projects | news.ycombinator.com | 22 Jan 2022
    https://github.com/femtovg/femtovg/pull/5

    Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.

    I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!

  • How to use a Rust WebAssembly module in Svelte with Web Workers
    1 project | /r/sveltejs | 29 Nov 2021
    In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
  • Iced: A cross-platform GUI library for Rust, inspired by Elm
    19 projects | news.ycombinator.com | 27 Aug 2021
    You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.

    https://github.com/femtovg/femtovg

    It's a decent starting point for trying to build your own toolkit.

    I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg

    run the demo with `cargo run --example wgpu_demo --release`.

    Also join the femtovg discord https://discord.gg/V69VdVu

  • Any recommended resources for beginning graphics with Rust
    2 projects | /r/rust | 22 Jul 2021
    I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
  • Good GUI toolkit/library recommendations needed
    7 projects | /r/rust | 18 Jul 2021
    It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.

What are some alternatives?

When comparing rust-mini-games and femtovg you can also consider the following projects:

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

glium - Safe OpenGL wrapper for the Rust language.

rustc_codegen_cranelift - Cranelift based backend for rustc

Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences

Hacki - A feature-rich Hacker News client.

gdnative - Rust bindings for Godot 3

Manji - Manji is a mobile application built to help people learning Japanese learn about Kanji.

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

four-emoji-concepts - Mini-game ideas based on four emojis

NanoGUI - Minimalistic GUI library for OpenGL

shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.

nuklear - A single-header ANSI C immediate mode cross-platform GUI library