rust-mini-games
femtovg
rust-mini-games | femtovg | |
---|---|---|
3 | 32 | |
30 | 748 | |
- | 1.3% | |
0.0 | 7.8 | |
about 2 years ago | 25 days ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-mini-games
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Tell HN: I Need Project Ideas
I personally like to make small video games, and I use the game as an excuse to learn some other technology by incorporating it. I've been doing this to learn Rust [0].
If you want to do something similar, I have a huge list of video game ideas you can pull from [1].
[0] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...
[1] https://github.com/Syn-Nine/four-emoji-concepts
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“Fixed Timeslices” by Fabien Sanglard (2012)
Related: If anyone is interested, I've been working on an ECS based mini-game framework in Rust [0] that runs with this idea. It has a 1200 hz simulation clock, 60 hz rendering clock, and 150 hz physics integrator (Euler). I've also posted some example mini-games that use it [1].
[0] https://github.com/Syn-Nine/mgfw
[1] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...
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Are we game yet? – A guide to the Rust game development ecosystem
Tangentially related - if anyone is new to Rust and wants to see some simple mini text game examples, I've been working on a bunch [0]. It also includes some more complicated text games:
Asylum - Choose your own adventure style interactive narrative
Knights and Barbarians - Simple turned based strategy game
Legend of the Rusty Dragon - Simple adventure game inspired by Legend of the Red Dragon
[0] https://github.com/Syn-Nine/rust-mini-games
femtovg
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Recommended UI framework to draw many 2D lines?
Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
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tinydraw 0.1.1
Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
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Bevy vector graphics library?
I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
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Decision paralysis: ggez or macroquad
I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
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femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
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Keeping POWER relevant in the open source world
https://github.com/femtovg/femtovg/pull/5
Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.
I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!
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How to use a Rust WebAssembly module in Svelte with Web Workers
In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Any recommended resources for beginning graphics with Rust
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
What are some alternatives?
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
glium - Safe OpenGL wrapper for the Rust language.
rustc_codegen_cranelift - Cranelift based backend for rustc
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
Hacki - A feature-rich Hacker News client.
gdnative - Rust bindings for Godot 3
Manji - Manji is a mobile application built to help people learning Japanese learn about Kanji.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
four-emoji-concepts - Mini-game ideas based on four emojis
NanoGUI - Minimalistic GUI library for OpenGL
shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library