rust-game-1
min-sized-rust
rust-game-1 | min-sized-rust | |
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2 | 101 | |
0 | 7,474 | |
- | - | |
6.8 | 6.2 | |
12 months ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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rust-game-1
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Made a game-tile generator in rust, is it crate-worthy?
All the code is on my github. However its tied up with my game application, and has no documentation, so there is a little bit of work before it can become really useful to anyone else.
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Which GUI toolkit for Rust today.. few questions...
For dialogue stuff, I think plain buttons are good. I have no idea what the best way to build a map is. I built a click and drag capability off native events (tracking when the mouse is down and how it's moving), here's the commit, which you probably want for a map.
min-sized-rust
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The Linux Kernel Prepares for Rust 1.77 Upgrade
This is a good guide on building small Rust binaries: https://github.com/johnthagen/min-sized-rust
This talks about going to extreme lengths on making the smallest Rust binary possible, 400 bytes when it was written, https://darkcoding.net/software/a-very-small-rust-binary-ind...
The thing is, you lose a lot of nice features when you do this, like panic unwinding, debug symbols, stdlib… for kernel and some embedded development it’s definitely important, but for most use cases, does it matter?
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Rust wont save us, but its ideas will
Oh it was 137, haha. I will link you to this older comment of mine: https://news.ycombinator.com/item?id=29408906
See also https://github.com/johnthagen/min-sized-rust
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Making Rust binaries smaller by default
Are you sure? If so then this is awesome news, but I'm a bit confused; the commit in that min-sized-rust repo adding `build-std` to the README was merged in August 2021: https://github.com/johnthagen/min-sized-rust/pull/30
Are you saying that at that point the feature still hadn't "landed in Rust nightly" until recently? If so then what's the difference between a feature just being available in Rust nightly, vs having "landed"?
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Was Rust Worth It?
Rust binaries are by default nowhere close to 500MB. If they are not small enough for you, you can try https://github.com/johnthagen/min-sized-rust. By avoiding the formatting machinery and using `panic_immediate_abort` you can get about the size of C binaries.
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Compiling Rust binaries for Windows 98 SE and more: a journey
A useful reference: https://github.com/johnthagen/min-sized-rust
- How to minimize Rust binary size
- Error on flashing embedded code to stm32f103
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Tiny Binaries (2021)
That must be without stripping. Also there are ways to reduce binary size. See e.g. [min-sized-rust](https://github.com/johnthagen/min-sized-rust). I've gotten stripped binaries of small cli utils less than 400KiB without doing anything special, less than 150 KiB by customizing profile settings and compressing with upx, and less than 30 KiB by replacing the std with the libc as the link shows. Haven't tried with fltk though...
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Shared libraries
This is not quite what you're asking, but it does also address the underlying concern: https://github.com/johnthagen/min-sized-rust
What are some alternatives?
fyne-x - Community extensions to the cross platform GUI in Go based on Material Design
smartstring - Compact inlined strings for Rust.
windows-rs - Rust for Windows
Cargo - The Rust package manager
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
rustc_codegen_gcc - libgccjit AOT codegen for rustc
mold - Mold: A Modern Linker ðŸ¦
c2rust - Migrate C code to Rust
crates.io - The Rust package registry
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.
Native Windows GUI - A light windows GUI toolkit for rust
embedded-graphics - A no_std graphics library for embedded applications