rust-game-1
slint
rust-game-1 | slint | |
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2 | 138 | |
0 | 15,163 | |
- | 3.4% | |
6.8 | 9.9 | |
12 months ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 Or Slint Royalty-Free |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-game-1
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Made a game-tile generator in rust, is it crate-worthy?
All the code is on my github. However its tied up with my game application, and has no documentation, so there is a little bit of work before it can become really useful to anyone else.
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Which GUI toolkit for Rust today.. few questions...
For dialogue stuff, I think plain buttons are good. I have no idea what the best way to build a map is. I built a click and drag capability off native events (tracking when the mouse is down and how it's moving), here's the commit, which you probably want for a map.
slint
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Ask HN: Why would you ever use C++ for a new project over Rust?
Did you get a chance to check https://slint.dev?
Disclaimer: I work for Slint
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Deno in 2023
Currently, we do it by using binaries through napi-rs so we can bring in a window using the platform native API. And then we do some hack to merge the event loops.
But if Deno supports bringing up a window directly, this means we can just ship wasm instead of native binary for all platform. And also I hope event loop integration will be simplified.
Although we'd also need more API than just showing a window (mouse and keyboard input, accessibility, popup window, system tray, ...)
[1] https://slint.dev
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Slint GUI Toolkit
Rich Text content is not yet implemented. This is tracked in https://github.com/slint-ui/slint/issues/2723
Thanks for reporting the broken link. Fixed in https://github.com/slint-ui/slint/commit/9200480b532f49007d2...
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slint VS rinf - a user suggested alternative
2 projects | 24 Jan 2024
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A 2024 Plea for Lean Software
With Slint (https://slint.dev) we're trying to make a lightweight toolkit that doesn't use HTML/CSS. And that you can program either from low level languages such as C++ or Rust. As well as with higher level language such as JavaScript, and we want to extend to python too.
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Immediate Mode GUI Programming
I haven't. I was just searching for a GUI library that was Bevy-compatible and slint isn't at the moment: https://github.com/slint-ui/slint/discussions/940
Sorry!
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Why the M2 is more advanced that it seemed
Trying to do that with Slint: https://slint.dev
- 9 years of Apple text editor solo dev
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The Linux graphics stack in a nutshell, part 1
You can do that with Slint (https://slint.dev) and its linuxkms backend. No need for a xorg server or wayland compositor, just run the application made with Slint from the init script.
- Qt 6.6 and 6.7 Make QML Faster Than Ever: A New Benchmark and Analysis
What are some alternatives?
fyne-x - Community extensions to the cross platform GUI in Go based on Material Design
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
windows-rs - Rust for Windows
iced - A cross-platform GUI library for Rust, inspired by Elm
mold - Mold: A Modern Linker ðŸ¦
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
crates.io - The Rust package registry
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
Native Windows GUI - A light windows GUI toolkit for rust
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
fltk-rs - Rust bindings for the FLTK GUI library.
cxx-qt - Safe interop between Rust and Qt