rust-freetype
glium
rust-freetype | glium | |
---|---|---|
1 | 17 | |
26 | 3,403 | |
- | 0.8% | |
5.5 | 8.0 | |
20 days ago | about 2 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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rust-freetype
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Text Rendering
Rasterizer -> FreeType
glium
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I don't understand how dependencies work
I am trying to follow to this tutorial on glium and I can't even get a window to show up because of what I assume to be a lack of comprehension on my end about how dependencies work.
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Cargo build feature issue: Building winit problem, says no features specified
Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
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OpenGL crates: gl vs glow vs glium
https://crates.io/crates/glium (8 months ago - 925 kB)
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Questions about Glium framework
The book is a great place to look at https://github.com/glium/glium/tree/master/book And glium itself is a bit outdated might be good to look at alternatives like glow
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[Media] Visualizing scientific data in rust
Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
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[GLIUM] - how to pass structs as uniforms to shaders
https://github.com/glium/glium/issues/941 is the relevant Glium bug/feature request. Long story short, structs as uniforms aren't supported by Glium's current design, it looks like.
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should i learn glium?
Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
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How to abstract OpenGL for future use?
I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
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Where to find resources to learn OpenGL with Rust ?
Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
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Workaround for counter that goes out of scope
With a gluim window open, I want to count the number of user clicks and retain the number after the window is closed. In order to keep the program running after the window is closed, I had to change event_loop.run to event_loop.run_return and I think that means all variables will be moved into the closure and my counter goes out of scope.
What are some alternatives?
rust-harfbuzz - Rust bindings to HarfBuzz
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
allsorts - Font parser, shaping engine, and subsetter implemented in Rust
glutin - A low-level library for OpenGL context creation, written in pure Rust.
provok - Text rendering
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
lingua-rs - The most accurate natural language detection library for Rust, suitable for short text and mixed-language text
wgpu - A cross-platform, safe, pure-Rust graphics API.
learn-wgpu - Guide for using gfx-rs's wgpu library.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
femtovg - Antialiased 2D vector drawing library written in Rust
opengl-by-rust