Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rtx-remix
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Nvidia RTX Remix Open Beta Available Now – Remaster the Classics with RTX
Nice. I think the code is at https://github.com/NVIDIAGameWorks/rtx-remix for those interested.
I had played with version 0.0.1 trying to get it to work with https://www.freeallegiance.org/, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
- Guild Wars 1 might have been compatible with RTX Remix if ArenaNet didn't remove support for being able to run it with DirectX 8 and no shaders in 2019
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I tried rtx remix on old games ( caesar 3 - Atlantis - might and magic 7)
For a more in-depth read about compatibility: https://github.com/NVIDIAGameWorks/rtx-remix/wiki/Compatibility
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OpenMW: Open-source TES3: Morrowind reimplementation
You might want to check out what Nvidia is doing with RTX Remix -
https://www.nvidia.com/en-us/geforce/rtx-remix/
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Need for Speed Underground 2 - RTX Remix - Early development stage
This only works with games using certain versions of DirectX. Portal RTX was made with Remix. https://www.nvidia.com/en-us/geforce/rtx-remix/
- Help with Build_all.bat?
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Porsche Unleashed
Porsche Unleashed is also one of my favorites and there hasn’t been anything like it since then. I wish someone would work on a RTX Remix mod for it in the future.
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Splinter Cell - RTX Remix Showcase
Shown is RTX Remix v0.2. Still not the full release so we still have to just "wait and see" until then. Pretty impressive what it's able to do without modifying any of the original code.
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RTX Remix hooked into NFS Underground 2
As for the modder who has access to jack shit, my brother in christ, RTX Remix, the custom DXVK wrapper it comes with and the Bridge are all open fucking source and are on GitHub for anyone to look into, compile, improve, do with as they wish.
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Loading RTX Remix in VTMB. It managed to load, if barely. But it's progress...
The Github issue I opened is here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/159 just for reference. You can see some issues I was having. Some of the problems were due to incorrect settings, I'm sure.
portmod
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Okay how are you guys installing the total overhaul modlist?
I'm looking at portmod but now that I've got it set up finally, it looks like it doesn't actually install that list? It just installs individual mods!? From here is says to check out the basic usage guide, but that guide only shows how to install mods individually
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OpenMW: Open-source TES3: Morrowind reimplementation
As far as I know, downloading and installing each mod is the main method for the modding-openmw lists.
There is a tool to try to automate game modlist installs called Wabbajack [1]. It was briefly discussed on the openmw forums [2]. I'm not sure if anyone has tried further to get the modding-openmw lists working with it. I have never used Wabbajack, so I don't know too much other than it exists. It still seems to have extra requirements according to the post, including a premium NexusMods account if you don't want to manually download everything.
Just as I typed all the above I saw a mention of portmod [3] in the modding-openmw guide about mod managers. Seems it's like Gentoo's portage, but for game mods. I see it has some meta packages for modding-openmw in their ebuild-like repository [4], but I don't think any of the big lists have been updated in awhile. Also, there again seems to be issues with it auto downloading from NexusMods mentioned in the issue tracker. Nevertheless, it looks to be an interesting project.
[1] https://github.com/wabbajack-tools/wabbajack
[2] https://forum.openmw.org/viewtopic.php?t=7581
[3] https://gitlab.com/portmod/portmod
[4] https://portmod.gitlab.io/openmw-mods/meta-momw/
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Has anybody gotten portmod to work on windows?
There's a similar issue which seems to be related to git bash/msys in some way: https://gitlab.com/portmod/portmod/-/issues/386
- Amazon Prime Gaming im Februar mit Morrowind
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Is there a community for Linux Morrowind players...?
I use portmod and like it, but I wouldn't necessarily recommend it unless you are willing to learn (1) how to write your own Pybuild files or (2) use emerge.
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I am working on a Linux native Mod Manager.
I don't know if it can help your project, but there is a cross-platform CLI package manager for mods called portmod.
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Anybody here use ModOrganizer2?
portmod - a CLI mod manager
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Do we have a native Mod Manager for games?
Found this: https://gitlab.com/portmod/portmod/-/issues/209
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JFrog Detects Malicious PyPI Packages Stealing Credit Cards and Injecting Code
Portmod[0] is a package manager for game modifications (currently Morrowind and Doom), and it runs sandboxed Python scripts to install individual packages. So I think this is possible, but it's not a built-in feature of the runtime as is the case for deno.
[0]: https://gitlab.com/portmod/portmod
- Automatically download list of mods
What are some alternatives?
dxvk-remix
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
openmw-android - OpenMW for Android
openmw
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
netpanzer - NetPanzer is an online multiplayer tactical warfare game designed for fast action combat. Join us on Discord: https://discord.gg/kCAB2CMswd
private-pypi - private pypi server
xash-rt - Fork of the Xash3D FWGS with a real-time path tracing
openmw-shaders - Photorealistic shaders for Morrowind
Serious-Engine-RT
tux-mod-manager - TMM is a Linux native game modding tool. it allows to install and depoly mods for Linux native and wine games.