rsgain
soloud
rsgain | soloud | |
---|---|---|
5 | 4 | |
201 | 1,655 | |
- | - | |
7.4 | 0.0 | |
2 months ago | about 2 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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rsgain
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Alternative to mp3gain in Fedora or Flathub?
I currently use rsgain and I will never look for anything else! Not sure if it's available on Fedora (it probably is) but it's available in GitHub and it should be easy to build from source.
- ReplayGain - optimal use for whole collection?
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Is it possible to do loudness levelling server side?
I was using Foobar and now rsgain. I do it as a manual process.
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ReplayGain your entire library with Windows (for those not aware of this)
I'm the author of the Windows version of loudgain. I'm glad you found it useful. However, note that I did provide Windows executables on the release page. Most users should just download the .zip file from there and extract it. The Visual Studio setup is mostly for people who are interested in development.
soloud
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what annoys you most while using c++?
No, that has indeed solved it for me. But the first time I encountered it, my friend and I spent quite awhile debugging the problem. Almost 2 hours, I believe. We still have an open issue about that one.
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Has anybody gotten the SoLoud audio library working with MSVC 2019?
Hey folks, I've migrated a project from MSVC 2017 to 2019, and for the life of me cannot get SoLoud to run without crashing. Here is a link to a more descriptive description of the problem I'm having. I've stripped my project down to the following, and I'm still getting crashes:
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Cross platform audio frameworks in Cpp?
soloud: https://github.com/jarikomppa/soloud
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How To Make A Sound Library In C Win32 Api
You may have luck looking at soloud's backends for winmm or wasapi
What are some alternatives?
regainer - Advanced ReplayGain scanner and tagger
miniaudio - Audio playback and capture library written in C, in a single source file.
ffmpeg-normalize - Audio Normalization for Python/ffmpeg
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
libsoundio - C library for cross-platform real-time audio input and output
SDL2 - SDL2 bindings to perl
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
cubeb - Cross platform audio library
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games.
aubio - a library for audio and music analysis
julius - Open-Source Large Vocabulary Continuous Speech Recognition Engine