rperf
laminar
rperf | laminar | |
---|---|---|
1 | 5 | |
28 | 801 | |
- | 1.2% | |
0.0 | 3.9 | |
5 months ago | 7 months ago | |
Rust | Rust | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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rperf
laminar
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
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Looking for help deciding which library to use for networking
laminar: networking library used with the amethyst game engine.
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Crate to build network packets over UDP
Maybe check out laminar and quinn, which implement custom protocols on top of UDP (quinn implements QUIC), to get an idea on how to do things.
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UDP Rust Game Server?
For the game packets I would suggest https://github.com/amethyst/laminar.
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message-io: an event-driven message library to build network applications easy and fast. Now with WebSocket support
I think that you are referring to something like laminar or turbulence do.
What are some alternatives?
tuic - Delicately-TUICed 0-RTT proxy protocol
bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries
tunneler - Tunnel TCP or UDP traffic over TCP, (mutual) TLS or DNS (authoritative server or direct connection), implemented in Rust
quinn - Async-friendly QUIC implementation in Rust
netcrab - A multi-purpose TCP/UDP networking command line tool
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
trex-stateless-gui - TRex stateless GUI
message-io - Fast and easy-to-use event-driven network library.
protocol - Easy protocol definitions in Rust
netcode.io - Reference implementation of netcode.io
hperf - Distributed HTTP Speed Test.
uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP