rosettaboy VS hashbrown

Compare rosettaboy vs hashbrown and see what are their differences.

rosettaboy

A gameboy emulator in several different languages (by shish)

hashbrown

Rust port of Google's SwissTable hash map (by rust-lang)
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rosettaboy hashbrown
11 22
465 2,265
- 1.2%
8.6 8.2
26 days ago 6 days ago
C++ Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rosettaboy

Posts with mentions or reviews of rosettaboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-18.
  • When Zig Outshines Rust – Memory Efficient Enum Arrays
    7 projects | news.ycombinator.com | 18 Sep 2023
    As somebody who has written the same gameboy emulator in C++, Rust, and Zig (as well as C, Go, Nim, PHP, and Python) - I have yet to find a place where language affected emulation correctness.

    Gameboy audio is kind of a pain in the ass (at least compared to CPU, which is fairly easy, and GPU, which is easy to get "good enough” if you don’t care about things like palette colours being swapped mid-scanline) - and some languages take more or less code to do the same thing (eg languages which allow one block of memory to be interpreted in several different ways concurrently will make the “interpret audio RAM as a bunch of registers” code much shorter with less copying) - but in my case at least, each one of my implementations actually has the same audio distortions, presumably because I’m misreading some part of the hardware spec :P

    https://github.com/shish/rosettaboy/

    (Also yes, the zig version is currently failing because every time I look at it the build system has had breaking changes...)

  • Ask HN: Why did Nim not catch-on like wild fire as Rust did?
    16 projects | news.ycombinator.com | 25 Jun 2023
    Niceness is subjective, but Nim is just as valid an addition to that group. Nim compiles to C and has had an --os=standalone mode for like 10 years from its git history, and as mentioned else-thread (https://news.ycombinator.com/item?id=36506087) can be used for Linux kernel modules. Multiple people have written "stub OSes" in it (https://github.com/dom96/nimkernel & further along https://github.com/khaledh/axiom).

    While it can use clang as a backend, Nim does not rely upon LLVM support like Zig or Rust (pre-gcc-rust working). Use on embedded devices is fairly popular: https://forum.nim-lang.org/search?q=embedded (or web search).

    Latency-wise, for a time, video game programming was a perceived "adoption niche" or maybe "hook" for Nim and games often have stringent frame rendering deadlines. If you are interested in video games, you might appreciate https://github.com/shish/rosettaboy which covers all but Ada in your list with Nim being fastest (on one CPU/version/compiler/etc). Note, however, that cross-PL comparisons are often done by those with much "porting energy" but limited familiarity with any but a few of the PLs. A better way to view it is that "Nim responds well to optimization effort" (like C/Ada/C++/Rust/Zig).

  • Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
    5 projects | /r/webdev | 20 Jun 2023
  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://github.com/shish/rosettaboy

    The same gameboy emulator rewritten in C++, Go, Nim, PHP, Cython, Python, Rust, and Zig (and WIP typescript); mostly to teach myself the languages and to compare and contrast their idioms.

    Also, when taken with a very large grain of salt, usable as a language benchmark (As with all benchmarks, there are lots of caveats - but as far as I’m aware this is unique in being “the same code in multiple languages” and “several thousand lines of code”):

      $ ./utils/bench.py
  • Zig 0.10.0 Release Notes
    1 project | news.ycombinator.com | 31 Oct 2022
  • Python 3.11 is much faster than 3.8
    11 projects | news.ycombinator.com | 26 Oct 2022
  • Writing a Game Boy Emulator in OCaml
    1 project | news.ycombinator.com | 12 Jan 2022
    Looks very polished, but major disappointment that it's not showcasing OCaml as part of RosettaBoy (https://github.com/shish/rosettaboy)
  • Which programming language or compiler is faster
    7 projects | news.ycombinator.com | 18 Dec 2021
    I’m working on it :) https://github.com/shish/rosettaboy

    (Ok it’s 5-10k lines rather than a million, but it’s non-trivial enough that the differences between languages are noticable)

  • RosettaBoy – the same Gameboy emulator in Rust, Python, and C++
    1 project | /r/opensource | 8 Oct 2021
    2 projects | /r/programming | 8 Oct 2021

hashbrown

Posts with mentions or reviews of hashbrown. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-13.
  • OpenD, a D language fork that is open to your contributions
    9 projects | news.ycombinator.com | 13 Jan 2024
    That's because you're looking at a wrapper around the actual implementation (which lives in an external package). Notice "use hashbrown::hash_map as base;" at the top.

    There's far more unsafe there: https://github.com/rust-lang/hashbrown/blob/f2e62124cd947b5e...

  • I just published my first crate: `identified_vec` - I would love some input! PR's are most welcome.
    4 projects | /r/learnrust | 9 Dec 2023
    You might want to check out how popular ecosystem crates do some of these things. Particularly relevant to you are probably crates providing collections, such as smallvec, hashbrown, or indexmap.
  • GDlog: A GPU-Accelerated Deductive Engine
    16 projects | news.ycombinator.com | 3 Dec 2023
    https://github.com/topics/swisstable

    rust-lang/hashbrown: https://github.com/rust-lang/hashbrown

    CuPy has array but not yet hashmaps, or (GPU) SIMD FWICS?

    NumPy does SIMD:

  • When Zig Outshines Rust – Memory Efficient Enum Arrays
    7 projects | news.ycombinator.com | 18 Sep 2023
    Thanks, great point indeed. I am looking into this https://github.com/rust-lang/hashbrown

    The way I think about it -- rather naively, I suppose -- is that I care more about the references cells make to each other than the actual grid of cells displayed on a table. The latter feels more like a "view" of the data than an actual data structure?

    This also seems to align with the relative priority of (sorted from highest to lowest): figuring out the order of evaluation, calculating those evaluations, and finally displaying the results of the evaluation

  • This Week in Rust # 500!!
    1 project | /r/rust | 22 Jun 2023
    updated std's hashbrown dependency to 0.14 which contains some optimizations
  • Crust of Rust: std::collections [video]
    1 project | /r/rust | 7 May 2023
    The std hashmap is actually very fast and uses state of the art hashmap design, namely because it's implemented by hashbrown
  • Deduplicating a Slice in Go
    3 projects | news.ycombinator.com | 12 Apr 2023
    I believe Rust uses hashbrown as the underlying implementation now. This just calculates the number of buckets based on the number of items requested:

    https://github.com/rust-lang/hashbrown/blob/009969a860290849...

    Is it really the case that rehashing can guarantee that the number of buckets allocated will be sufficient for any given set of keys? In principle you could fail to rehash in a way that reduces collisions after k attempted rehashings.

  • Blog Post: Rust Is a Scalable Language
    2 projects | /r/rust | 28 Mar 2023
    For example, since the hashbrown crate is marked with #![no_std], it can be used as a dependency for the standard library.
  • Hey Rustaceans! Got a question? Ask here (6/2023)!
    6 projects | /r/rust | 8 Feb 2023
    To implement something that cannot be expressed in safe Rust, or at least cannot be expressed succinctly in safe Rust, like fundamental datastructures. The hashbrown crate contains a lot of unsafe code, but it's such high quality that it's now the backing implementation for std::collections::HashMap.
  • Data-driven performance optimization with Rust and Miri
    9 projects | news.ycombinator.com | 9 Dec 2022

What are some alternatives?

When comparing rosettaboy and hashbrown you can also consider the following projects:

procs - Unix process&system query&format lib&multi-command CLI in Nim

dashmap - Blazing fast concurrent HashMap for Rust.

shumai - Fast Differentiable Tensor Library in JavaScript and TypeScript with Bun + Flashlight

meow_hash - Official version of the Meow hash, an extremely fast level 1 hash

Programming-Language-Benchmark

flamegraph - Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3

axiom - A 64-bit kernel implemented in Nim

bumpalo - A fast bump allocation arena for Rust

awesome-python-typing - Collection of awesome Python types, stubs, plugins, and tools to work with them.

moonfire-nvr - Moonfire NVR, a security camera network video recorder

KaithemAutomation - Pure Python, GUI-focused home automation/consumer grade SCADA

aoc - 🎄 My solutions and walkthroughs for Advent of Code and more related stuff.