rosettaboy VS Programming-Language-Benchmark

Compare rosettaboy vs Programming-Language-Benchmark and see what are their differences.

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rosettaboy Programming-Language-Benchmark
11 5
465 -
- -
8.6 -
24 days ago -
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rosettaboy

Posts with mentions or reviews of rosettaboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-18.
  • When Zig Outshines Rust – Memory Efficient Enum Arrays
    7 projects | news.ycombinator.com | 18 Sep 2023
    As somebody who has written the same gameboy emulator in C++, Rust, and Zig (as well as C, Go, Nim, PHP, and Python) - I have yet to find a place where language affected emulation correctness.

    Gameboy audio is kind of a pain in the ass (at least compared to CPU, which is fairly easy, and GPU, which is easy to get "good enough” if you don’t care about things like palette colours being swapped mid-scanline) - and some languages take more or less code to do the same thing (eg languages which allow one block of memory to be interpreted in several different ways concurrently will make the “interpret audio RAM as a bunch of registers” code much shorter with less copying) - but in my case at least, each one of my implementations actually has the same audio distortions, presumably because I’m misreading some part of the hardware spec :P

    https://github.com/shish/rosettaboy/

    (Also yes, the zig version is currently failing because every time I look at it the build system has had breaking changes...)

  • Ask HN: Why did Nim not catch-on like wild fire as Rust did?
    16 projects | news.ycombinator.com | 25 Jun 2023
    Niceness is subjective, but Nim is just as valid an addition to that group. Nim compiles to C and has had an --os=standalone mode for like 10 years from its git history, and as mentioned else-thread (https://news.ycombinator.com/item?id=36506087) can be used for Linux kernel modules. Multiple people have written "stub OSes" in it (https://github.com/dom96/nimkernel & further along https://github.com/khaledh/axiom).

    While it can use clang as a backend, Nim does not rely upon LLVM support like Zig or Rust (pre-gcc-rust working). Use on embedded devices is fairly popular: https://forum.nim-lang.org/search?q=embedded (or web search).

    Latency-wise, for a time, video game programming was a perceived "adoption niche" or maybe "hook" for Nim and games often have stringent frame rendering deadlines. If you are interested in video games, you might appreciate https://github.com/shish/rosettaboy which covers all but Ada in your list with Nim being fastest (on one CPU/version/compiler/etc). Note, however, that cross-PL comparisons are often done by those with much "porting energy" but limited familiarity with any but a few of the PLs. A better way to view it is that "Nim responds well to optimization effort" (like C/Ada/C++/Rust/Zig).

  • Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
    5 projects | /r/webdev | 20 Jun 2023
  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://github.com/shish/rosettaboy

    The same gameboy emulator rewritten in C++, Go, Nim, PHP, Cython, Python, Rust, and Zig (and WIP typescript); mostly to teach myself the languages and to compare and contrast their idioms.

    Also, when taken with a very large grain of salt, usable as a language benchmark (As with all benchmarks, there are lots of caveats - but as far as I’m aware this is unique in being “the same code in multiple languages” and “several thousand lines of code”):

      $ ./utils/bench.py
  • Zig 0.10.0 Release Notes
    1 project | news.ycombinator.com | 31 Oct 2022
  • Python 3.11 is much faster than 3.8
    11 projects | news.ycombinator.com | 26 Oct 2022
  • Writing a Game Boy Emulator in OCaml
    1 project | news.ycombinator.com | 12 Jan 2022
    Looks very polished, but major disappointment that it's not showcasing OCaml as part of RosettaBoy (https://github.com/shish/rosettaboy)
  • Which programming language or compiler is faster
    7 projects | news.ycombinator.com | 18 Dec 2021
    I’m working on it :) https://github.com/shish/rosettaboy

    (Ok it’s 5-10k lines rather than a million, but it’s non-trivial enough that the differences between languages are noticable)

  • RosettaBoy – the same Gameboy emulator in Rust, Python, and C++
    1 project | /r/opensource | 8 Oct 2021
    2 projects | /r/programming | 8 Oct 2021

Programming-Language-Benchmark

Posts with mentions or reviews of Programming-Language-Benchmark. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-17.
  • Rust vs Zig Benchmarks
    6 projects | news.ycombinator.com | 17 Jun 2023
  • Ask HN: What are some of the most elegant codebases in your favorite language?
    37 projects | news.ycombinator.com | 17 Jun 2023
    I found Zig implementation of json parsing is interesting. The code is free from hidden control flow !.

    https://github.com/hanabi1224/Programming-Language-Benchmark...

  • Nim vs Rust Benchmarks
    10 projects | news.ycombinator.com | 7 Feb 2022
    It appears helloworld is the only test with any repeats, and it only has 5 repeats. https://github.com/hanabi1224/Programming-Language-Benchmark...

    Here's the measurement code, it appears to be significantly more complicated than a simple fork/exec/wait loop but that could just be all the C# getting in the way: https://github.com/hanabi1224/Programming-Language-Benchmark... Nevertheless you are probably right that the bulk of this 1.8ms is in the executable under test, and it truly is just bloat. Running `hyperfine ./empty-main-function` from rustc on my Mac gives 0.8ms.

  • Which programming language or compiler is faster
    7 projects | news.ycombinator.com | 18 Dec 2021
    Is faster... on code that has been optimized to hell and back 5 times over and no longer resembles anything like normal code written in the language.

    Seriously, this is the code for the top program. I'm reasonably sure 99% of C++ programmers could not decipher it without spending significant amounts of time on google: https://github.com/hanabi1224/Programming-Language-Benchmark...

    I appreciate that fair benchmarks across languages are a hard problem, but this is not a good solution to it. Any reference to this data as a comparison between "programming languages and compilers" needs to come with a giant disclaimer that it's comparing them at something you almost certainly don't use them for, and is very far from their main use case.

    I also appreciate that this is a repetitive comment the likes of which always come up when this benchmark is mentioned... but I really don't see another way to avoid people misinterpreting it. Very few people are going to spontaneously click through to the code.

What are some alternatives?

When comparing rosettaboy and Programming-Language-Benchmark you can also consider the following projects:

procs - Unix process&system query&format lib&multi-command CLI in Nim

Programming-Language-Benchmarks - Yet another implementation of computer language benchmarks game

shumai - Fast Differentiable Tensor Library in JavaScript and TypeScript with Bun + Flashlight

awesome-python-typing - Collection of awesome Python types, stubs, plugins, and tools to work with them.

axiom - A 64-bit kernel implemented in Nim

matrixmultiply - General matrix multiplication of f32 and f64 matrices in Rust. Supports matrices with general strides.

cosmopolitan - build-once run-anywhere c library

KaithemAutomation - Pure Python, GUI-focused home automation/consumer grade SCADA

weave - A state-of-the-art multithreading runtime: message-passing based, fast, scalable, ultra-low overhead

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

desktop - Focus on what matters instead of fighting with Git.