rosettaboy VS axiom

Compare rosettaboy vs axiom and see what are their differences.

rosettaboy

A gameboy emulator in several different languages (by shish)

axiom

A 64-bit kernel implemented in Nim (by khaledh)
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rosettaboy axiom
11 7
465 40
- -
8.6 7.0
26 days ago 6 months ago
C++ Nim
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rosettaboy

Posts with mentions or reviews of rosettaboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-18.
  • When Zig Outshines Rust – Memory Efficient Enum Arrays
    7 projects | news.ycombinator.com | 18 Sep 2023
    As somebody who has written the same gameboy emulator in C++, Rust, and Zig (as well as C, Go, Nim, PHP, and Python) - I have yet to find a place where language affected emulation correctness.

    Gameboy audio is kind of a pain in the ass (at least compared to CPU, which is fairly easy, and GPU, which is easy to get "good enough” if you don’t care about things like palette colours being swapped mid-scanline) - and some languages take more or less code to do the same thing (eg languages which allow one block of memory to be interpreted in several different ways concurrently will make the “interpret audio RAM as a bunch of registers” code much shorter with less copying) - but in my case at least, each one of my implementations actually has the same audio distortions, presumably because I’m misreading some part of the hardware spec :P

    https://github.com/shish/rosettaboy/

    (Also yes, the zig version is currently failing because every time I look at it the build system has had breaking changes...)

  • Ask HN: Why did Nim not catch-on like wild fire as Rust did?
    16 projects | news.ycombinator.com | 25 Jun 2023
    Niceness is subjective, but Nim is just as valid an addition to that group. Nim compiles to C and has had an --os=standalone mode for like 10 years from its git history, and as mentioned else-thread (https://news.ycombinator.com/item?id=36506087) can be used for Linux kernel modules. Multiple people have written "stub OSes" in it (https://github.com/dom96/nimkernel & further along https://github.com/khaledh/axiom).

    While it can use clang as a backend, Nim does not rely upon LLVM support like Zig or Rust (pre-gcc-rust working). Use on embedded devices is fairly popular: https://forum.nim-lang.org/search?q=embedded (or web search).

    Latency-wise, for a time, video game programming was a perceived "adoption niche" or maybe "hook" for Nim and games often have stringent frame rendering deadlines. If you are interested in video games, you might appreciate https://github.com/shish/rosettaboy which covers all but Ada in your list with Nim being fastest (on one CPU/version/compiler/etc). Note, however, that cross-PL comparisons are often done by those with much "porting energy" but limited familiarity with any but a few of the PLs. A better way to view it is that "Nim responds well to optimization effort" (like C/Ada/C++/Rust/Zig).

  • Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
    5 projects | /r/webdev | 20 Jun 2023
  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://github.com/shish/rosettaboy

    The same gameboy emulator rewritten in C++, Go, Nim, PHP, Cython, Python, Rust, and Zig (and WIP typescript); mostly to teach myself the languages and to compare and contrast their idioms.

    Also, when taken with a very large grain of salt, usable as a language benchmark (As with all benchmarks, there are lots of caveats - but as far as I’m aware this is unique in being “the same code in multiple languages” and “several thousand lines of code”):

      $ ./utils/bench.py
  • Zig 0.10.0 Release Notes
    1 project | news.ycombinator.com | 31 Oct 2022
  • Python 3.11 is much faster than 3.8
    11 projects | news.ycombinator.com | 26 Oct 2022
  • Writing a Game Boy Emulator in OCaml
    1 project | news.ycombinator.com | 12 Jan 2022
    Looks very polished, but major disappointment that it's not showcasing OCaml as part of RosettaBoy (https://github.com/shish/rosettaboy)
  • Which programming language or compiler is faster
    7 projects | news.ycombinator.com | 18 Dec 2021
    I’m working on it :) https://github.com/shish/rosettaboy

    (Ok it’s 5-10k lines rather than a million, but it’s non-trivial enough that the differences between languages are noticable)

  • RosettaBoy – the same Gameboy emulator in Rust, Python, and C++
    1 project | /r/opensource | 8 Oct 2021
    2 projects | /r/programming | 8 Oct 2021

axiom

Posts with mentions or reviews of axiom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-02.
  • What Are You Building? Share Your Projects
    7 projects | news.ycombinator.com | 2 May 2024
    I'm creating a hobby operating system in Nim (early stages). After an initial attempt[0] I decided to start over[1] and document my journey in building it[2]. The focus for me is on learning low-level systems programming and enjoying the journey, rather than building something production ready.

    [0] https://github.com/khaledh/axiom

    [1] https://github.com/khaledh/fusion

    [2] https://0xc0ffee.netlify.app/osdev/01-intro.html

  • D Programming Language
    13 projects | news.ycombinator.com | 3 Dec 2023
    > kernel developers do not allow third party runtimes in the kernel. Even meager Rust's "panic" runtime is a contentious

    Much in Linux is contentious :-) which is why the module system is nice. A kernel module for C code requires no permission from Linux-core unless you need it distributed with the kernel (which, yes, might be required for "credibility" - but critically also might not). It may require many decls to access various kernel APIs, but those can be (semi-)automated or just done as-needed. So, Linux kernel policy is not so relevant (at best) which is what I meant by "no special support" (admittedly brief). Kernel coding is always a bit trickier, and you may need to build up some support code to make integration nice, though as well as decl generators.

    > Can one disable runtime in Nim completely -- no GC, no exceptions?

    To answer your question, and as discussed elsewhere in this subthread, Nim has many options for memory management.. only stdlib seq/string really needs automatic methods. One can disable the runtime completely via os:standalone and statically check that no exceptions are raised with Nim's effect system (and there are also both setjmp & goto based exception impls which may/may not be workable in Linux/BSD kernel module settings). As "proof more by example", a few people have written OS kernels in Nim recently[1,2] and there was another toy kernel long ago[3].

    People have also written OS kernels in Go which "has a GC and runtime".[4] So, I acknowledge it's not quite the same example, but I also see no fundamental blockers for kernel modules.

    [1] https://github.com/khaledh/axiom

    [2] https://prosepoetrycode.potterpcs.net/2023/01/a-barebones-ke...

    [3] https://github.com/dom96/nimkernel

    [4] https://github.com/mit-pdos/biscuit/

  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    I gave Rust a few chances, and always came out hating its complexity. I needed a systems programming language to develop a hobby OS[1], and Nim hit the sweet spot of being very ergonomic, optional GC, and great interop with C. I can drop down to assembly any time I want, or write a piece of C code to do something exotic, but the rest of the system is pure Nim. It's also quite fast.

    [1] https://github.com/khaledh/axiom

  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    I've used both to work on a hobby OS project (Nim[1], Zig[2]). I very much prefer Nim. Code is succinct, elegant, and lets you focus on your core logic rather than fighting the language.

    Zig is nice and I like its optionals support and error handling approach. But I was put off by its noisy syntax, e.g. !?[]u8 to represent an error union of an optional pointer to a many-pointer of uint8. Also having to prepare and weave allocators throughout most of the code that needs to dynamically allocate (which is most of the code) gets in the way of the main logic. Even little things like string concatenation or formatting becomes a chore. Zig also doesn't have dynamic dispatch, which makes polymorphic code hard to write; you have to work around it through some form of duck typing. In the end I realized that Zig is not for me.

    [1] https://github.com/khaledh/axiom

  • Ask HN: Why did Nim not catch-on like wild fire as Rust did?
    16 projects | news.ycombinator.com | 25 Jun 2023
    Niceness is subjective, but Nim is just as valid an addition to that group. Nim compiles to C and has had an --os=standalone mode for like 10 years from its git history, and as mentioned else-thread (https://news.ycombinator.com/item?id=36506087) can be used for Linux kernel modules. Multiple people have written "stub OSes" in it (https://github.com/dom96/nimkernel & further along https://github.com/khaledh/axiom).

    While it can use clang as a backend, Nim does not rely upon LLVM support like Zig or Rust (pre-gcc-rust working). Use on embedded devices is fairly popular: https://forum.nim-lang.org/search?q=embedded (or web search).

    Latency-wise, for a time, video game programming was a perceived "adoption niche" or maybe "hook" for Nim and games often have stringent frame rendering deadlines. If you are interested in video games, you might appreciate https://github.com/shish/rosettaboy which covers all but Ada in your list with Nim being fastest (on one CPU/version/compiler/etc). Note, however, that cross-PL comparisons are often done by those with much "porting energy" but limited familiarity with any but a few of the PLs. A better way to view it is that "Nim responds well to optimization effort" (like C/Ada/C++/Rust/Zig).

  • Writing a Simple Operating System – From Scratch [pdf]
    8 projects | news.ycombinator.com | 25 Mar 2022
    If anyone is interested, I have a couple of implementations of booting under UEFI and getting a bunch of info about the system (don't expect a functioning system, they just boot and dump some info):

    Nim: https://github.com/khaledh/axiom

    Zig: https://github.com/khaledh/axiom-zig (this one goes into depth in disassembling ACPI DSDT bytecode)

  • Assembly Nights
    3 projects | news.ycombinator.com | 2 Jan 2022
    I wasn't ready to share it yet, but here it goes[1]. It's at a very early stage, but should give you an idea of how to get things up and running under Nim.

    I didn't avoid malloc. I provided a simple bump pointer based heap to get things going. Later I'll have to separate things into a UEFI bootloader and a proper kernel image, each with its own allocator (the bootloader will use UEFI memory allocation services, and the kernel will have its own heap).

    [1] https://github.com/khaledh/axiom

What are some alternatives?

When comparing rosettaboy and axiom you can also consider the following projects:

procs - Unix process&system query&format lib&multi-command CLI in Nim

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

shumai - Fast Differentiable Tensor Library in JavaScript and TypeScript with Bun + Flashlight

axiom-zig - A 64-bit kernel implemented in Zig

Programming-Language-Benchmark

nimkernel - A small kernel written in Nim

awesome-python-typing - Collection of awesome Python types, stubs, plugins, and tools to work with them.

math-compiler - A simple intel/AMD64 assembly-language compiler for mathematical operations

KaithemAutomation - Pure Python, GUI-focused home automation/consumer grade SCADA

linux - Linux kernel source tree

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language