rosettaboy
codebase-visualizer-action
rosettaboy | codebase-visualizer-action | |
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11 | 11 | |
465 | 61 | |
- | - | |
8.6 | 0.0 | |
26 days ago | over 1 year ago | |
C++ | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rosettaboy
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When Zig Outshines Rust – Memory Efficient Enum Arrays
As somebody who has written the same gameboy emulator in C++, Rust, and Zig (as well as C, Go, Nim, PHP, and Python) - I have yet to find a place where language affected emulation correctness.
Gameboy audio is kind of a pain in the ass (at least compared to CPU, which is fairly easy, and GPU, which is easy to get "good enough” if you don’t care about things like palette colours being swapped mid-scanline) - and some languages take more or less code to do the same thing (eg languages which allow one block of memory to be interpreted in several different ways concurrently will make the “interpret audio RAM as a bunch of registers” code much shorter with less copying) - but in my case at least, each one of my implementations actually has the same audio distortions, presumably because I’m misreading some part of the hardware spec :P
https://github.com/shish/rosettaboy/
(Also yes, the zig version is currently failing because every time I look at it the build system has had breaking changes...)
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Ask HN: Why did Nim not catch-on like wild fire as Rust did?
Niceness is subjective, but Nim is just as valid an addition to that group. Nim compiles to C and has had an --os=standalone mode for like 10 years from its git history, and as mentioned else-thread (https://news.ycombinator.com/item?id=36506087) can be used for Linux kernel modules. Multiple people have written "stub OSes" in it (https://github.com/dom96/nimkernel & further along https://github.com/khaledh/axiom).
While it can use clang as a backend, Nim does not rely upon LLVM support like Zig or Rust (pre-gcc-rust working). Use on embedded devices is fairly popular: https://forum.nim-lang.org/search?q=embedded (or web search).
Latency-wise, for a time, video game programming was a perceived "adoption niche" or maybe "hook" for Nim and games often have stringent frame rendering deadlines. If you are interested in video games, you might appreciate https://github.com/shish/rosettaboy which covers all but Ada in your list with Nim being fastest (on one CPU/version/compiler/etc). Note, however, that cross-PL comparisons are often done by those with much "porting energy" but limited familiarity with any but a few of the PLs. A better way to view it is that "Nim responds well to optimization effort" (like C/Ada/C++/Rust/Zig).
- Finished building a working Game Boy Color emulator using React and WebAssembly 🎮🕹️
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Ask HN: What have you created that deserves a second chance on HN?
https://github.com/shish/rosettaboy
The same gameboy emulator rewritten in C++, Go, Nim, PHP, Cython, Python, Rust, and Zig (and WIP typescript); mostly to teach myself the languages and to compare and contrast their idioms.
Also, when taken with a very large grain of salt, usable as a language benchmark (As with all benchmarks, there are lots of caveats - but as far as I’m aware this is unique in being “the same code in multiple languages” and “several thousand lines of code”):
$ ./utils/bench.py
- Zig 0.10.0 Release Notes
- Python 3.11 is much faster than 3.8
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Writing a Game Boy Emulator in OCaml
Looks very polished, but major disappointment that it's not showcasing OCaml as part of RosettaBoy (https://github.com/shish/rosettaboy)
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Which programming language or compiler is faster
I’m working on it :) https://github.com/shish/rosettaboy
(Ok it’s 5-10k lines rather than a million, but it’s non-trivial enough that the differences between languages are noticable)
- RosettaBoy – the same Gameboy emulator in Rust, Python, and C++
codebase-visualizer-action
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Treemaps Are Awesome!
Nice post - treemaps are great!
My friend and I made a codebase visualisation tool (https://www.codeatlas.dev/gallery) that's based on Voronoi treemaps, maybe of interest as an illustration of the aesthetics with a non-rectangular layout!
We've opted for zooming through double-clicks as the main method of navigating the map, because in deep codebases, the individual cells quickly get too small to accurately target with the cursor as shown in the key-path label approach!
If anyone's interested, this is also available as a Github Action to generate the treemap during CI: https://github.com/codeatlasHQ/codebase-visualizer-action
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Gource – Animate your Git history
If you find this type of codebase visualisation useful, you might want to checkout codeatlas.dev and its Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action). It doesn't animate the repo over time like gource (yet), but instead aims to give a beautiful interactive visual snapshot of a repo at a particular point in time. It also lets you zoom in on specific aspects like recent commit activity, programming language and hopefully in the future test coverage.
E.g. see here for a visualisation of the pytorch codebase we did a while ago: https://codeatlas.dev/gallery/pytorch/pytorch
(disclaimer: I'm the author)
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Show HN: Git Heat Map – a tool for visualising Git repo activity for each file
If you think this is useful, you might also like codeatlas.dev and its Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action). It currently does not support per-contributor activity, but we put a lot of effort into making the diagrams beautiful to look at and the basic approach of using treemaps for visualisation seems very similar. In fact, could be cool to collaborate on this, DM me if interested!
https://codeatlas.dev
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Ask HN: Those making $0/month or less on side projects – Show and tell
https://codeatlas.dev - codebase visualisation tool
Takes your git repo and generates a beautiful visual representation of the code. Sort of an alternative navigation tool (in addition to IDEs) for large codebases. Can also run it as part of CI with our Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action).
We made this because grokking complex software projects is really difficult and we've found that a visual overview of what's in a codebase can be quite helpful to get started.
E.g. checkout https://codeatlas.dev/gallery/kubernetes/kubernetes for the generated visualisation of the Kubernetes Github repo!
Currently making -10$/year to pay for the domain :D We slowed down active development after our initial attempts at dissemination didn't really go anywhere (bragging about side projects on the internet, ugh), but I'm still really keen on getting some feedback on whether this is actually useful to anyone else!
Note: The site works somewhat on mobile, but is much better on desktop!
Also, funny there's a post like this again, just like https://news.ycombinator.com/item?id=34531989 yesterday.
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Ask HN: What have you created that deserves a second chance on HN?
https://codeatlas.dev - codebase visualisation tool
It takes your git repo and generates a beautiful visual representation of the actual code that's in it. Sort of an alternative navigation tool (in addition to IDEs) for large codebases. You can run codeatlas as part of your CI with our Github Action (https://github.com/codeatlasHQ/codebase-visualizer-action).
We made this because grokking complex software projects is really difficult and we've found that a visual overview of what's in a codebase can be quite helpful to get started.
E.g. checkout https://codeatlas.dev/gallery/kubernetes/kubernetes for the generated visualisation of the Kubernetes Github repo!
We slowed down active development after our initial attempts at dissemination didn't really go anywhere (bragging about side projects on the internet, ugh), but would still love feedback on whether this is possibly useful to anyone else!
Note: The site works somewhat on mobile, but is much better on desktop!
- Show HN: Codeatlas – Visualize your codebases during CI
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Ask HN: Why aren't code diagram generating tools more common?
I've already mentioned this on the other thread (https://news.ycombinator.com/item?id=31569646), but my friend and I have been working on [https://www.codeatlas.dev](https://www.codeatlas.dev/) as a sideproject - it's a tool for creating pretty (2D!) visualisations of codebases, while providing additional insights via overlays (e.g. commit density, programming language or other results from static analysis like dead code/test coverage/etc.). For example here's the Kubernetes codebase visualised using codeatlas: [https://www.codeatlas.dev/repo/kubernetes/kubernetes](https:....
At the moment, codeatlas is just the static gallery, but we're only a few weekends away from releasing a Github action that deploys this diagram on github pages for your own repos - if you're interested, feel free to watch this repo: https://github.com/codeatlasHQ/codebase-visualizer-action
OP, how close is this to what you had in mind in your question?
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Ask HN: Visualizing software designs, especially of large systems (if at all)?
My friend and I have been working on https://www.codeatlas.dev in our spare time, which is a tool that creates pretty (2D!) visualisations of codebases, while providing additional insights via overlays (e.g. commit density, programming language). For example here's the Kubernetes codebase visualised using codeatlas: https://www.codeatlas.dev/repo/kubernetes/kubernetes.
At the moment, codeatlas is only a static gallery, but we're currently about 1-2 weekends away from releasing a Github action that deploys this diagram on github pages for your own repos - if you're interested, feel free to watch this repo: https://github.com/codeatlasHQ/codebase-visualizer-action
What are some alternatives?
procs - Unix process&system query&format lib&multi-command CLI in Nim
spekt8 - Visualize your Kubernetes cluster in real time
shumai - Fast Differentiable Tensor Library in JavaScript and TypeScript with Bun + Flashlight
TypeScript-Call-Graph - CLI to generate an interactive graph of functions and calls from your TypeScript files
Programming-Language-Benchmark
jtree - Build your own language using Tree Notation.
axiom - A 64-bit kernel implemented in Nim
scipipe - Robust, flexible and resource-efficient pipelines using Go and the commandline
awesome-python-typing - Collection of awesome Python types, stubs, plugins, and tools to work with them.
dbcview - Quickly visualize senders and receivers in a DBC
KaithemAutomation - Pure Python, GUI-focused home automation/consumer grade SCADA
atomic - Chat with and teach your calendar to solve your scheduling & time problems