rogule.com
bracket-lib
rogule.com | bracket-lib | |
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11 | 27 | |
168 | 1,460 | |
- | 1.4% | |
5.9 | 0.0 | |
2 months ago | 3 months ago | |
JavaScript | Rust | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rogule.com
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Tradle shouldn't turn into globle after the first guess.
https://histordle.com/yeardle/ - Guess the year based on a list of historical events. https://histordle.com/popcultured/ - Same but pop culture. https://rogule.com/ - Mini dungeon, escape to win. https://moviedle.xyz/ - guess movie. https://squirdle.fireblend.com/daily.html - guess Pokemon. https://semantle.com/ - Figure out the word, it gives you hints based on how semantically similar the word is.
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Best Roguelikes with daily runs?
I recently started playing rogule, a daily mini roguelike setup in the Wordle style. It's a little too light for my liking but it's got me wondering what the best roguelikes are with daily runs?
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Rogule: A dungeon a day keeps the Balrog away
Clojure - cool, I haven’t seen this in the wild for ages!
https://github.com/chr15m/rogule.com/tree/master/src/rogule
- Rogule is a minimal daily roguelike game you can play in one minute
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Sharing Saturday #420
Hey all! I haven't written an update here for a few weeks but I've been tinkering away on Rogule improving it bit by bit. Here's a recent gif (of the new event modal feature).
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Sharing Saturday #412
Rogule ( rogule.com | twitter dev log )
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Sharing Saturday #408
Thanks for your interest, but the only thing I have to offer is Saturday sharing posts. I am terrible at writing about game development. Maybe the commit log could be of vaue interest? In general I tend to just throw a gif up on Twitter. Really I should heed your request and start putting this stuff into a blog on the website, thanks for the prod.
bracket-lib
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Does anyone care about CLI/TUI games?
I think having to use a terminal is the scary part for many people. rltk/bracket-lib can be used to get a similar look and feel if that's what's important, but it is geared toward roguelikes.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? I‘m currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, I‘m sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- Turn-based game - architecture feedback/opinons
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib 👈🏻 (using this now)
What are some alternatives?
roguelike - A stealth roguelike in development phase.
bevy - A refreshingly simple data-driven game engine built in Rust
roguelike-tutorial-cpp
Amethyst - Data-oriented and data-driven game engine written in Rust
rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
playcanvas-cljs-demo - PlayCanvas ClojureScript Demo App
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
Rust-HTML-roguelike - Rust WASM + HTML roguelike
rot.js - ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!