rogule.com
Axes-Armour-Ale
rogule.com | Axes-Armour-Ale | |
---|---|---|
11 | 19 | |
168 | 38 | |
- | - | |
5.9 | 2.7 | |
2 months ago | about 1 year ago | |
JavaScript | Pascal | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rogule.com
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Tradle shouldn't turn into globle after the first guess.
https://histordle.com/yeardle/ - Guess the year based on a list of historical events. https://histordle.com/popcultured/ - Same but pop culture. https://rogule.com/ - Mini dungeon, escape to win. https://moviedle.xyz/ - guess movie. https://squirdle.fireblend.com/daily.html - guess Pokemon. https://semantle.com/ - Figure out the word, it gives you hints based on how semantically similar the word is.
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Best Roguelikes with daily runs?
I recently started playing rogule, a daily mini roguelike setup in the Wordle style. It's a little too light for my liking but it's got me wondering what the best roguelikes are with daily runs?
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Rogule: A dungeon a day keeps the Balrog away
Clojure - cool, I haven’t seen this in the wild for ages!
https://github.com/chr15m/rogule.com/tree/master/src/rogule
- Rogule is a minimal daily roguelike game you can play in one minute
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Sharing Saturday #420
Hey all! I haven't written an update here for a few weeks but I've been tinkering away on Rogule improving it bit by bit. Here's a recent gif (of the new event modal feature).
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Sharing Saturday #412
Rogule ( rogule.com | twitter dev log )
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Sharing Saturday #408
Thanks for your interest, but the only thing I have to offer is Saturday sharing posts. I am terrible at writing about game development. Maybe the commit log could be of vaue interest? In general I tend to just throw a gif up on Twitter. Really I should heed your request and start putting this stuff into a blog on the website, thanks for the prod.
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
What are some alternatives?
roguelike - A stealth roguelike in development phase.
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
roguelike-tutorial-cpp
hUGETracker - The music composition suite for the Nintendo Game Boy
rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
playcanvas-cljs-demo - PlayCanvas ClojureScript Demo App
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at