rl2021
By lefishy
gruid-rltuto
roguelike tutorial in Go using the framework gruid (by anaseto)
rl2021 | gruid-rltuto | |
---|---|---|
1 | 7 | |
0 | 19 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 9 months ago | |
Rust | Go | |
- | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rl2021
Posts with mentions or reviews of rl2021.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Here we gooooo! I've actually got a public repo up this time: https://github.com/lefishy/rl2021 name is... placeholder until I come up with an idea. I'll be following the rust rltk tutorial but I might try swapping specs for legion because it seems nicer to my smooth brain.
gruid-rltuto
Posts with mentions or reviews of gruid-rltuto.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-17.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
In the end, I'm a bit behind on the schedule with gruid-rltuto, because I did not have much time lately, but I plan on finish the remaining 2-3 parts in the following weeks, as soon as I have some time.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
Well, I had little time for coding last week, so less progress than expected for gruid-rltuto : I only finished Part 10 just now. Saving and loading was actually quite easy because of standard library gob package, which allowed for automatic serialization of all the game data.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Parts 6 and 7 of gruid-rltuto for Go are done. There were some little refactorings, but no big deals with these two parts. When creating the interface, I went with a more traditional look (keeping the 80x24 dimensions), because of personal preference, but it's easy to change this. I did implement monster examination like in the Python tutorial, using the mouse, leaving implementation of a keyboard examination mode to the reader :-)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Parts 4 and 5 of the gruid-rltuto in Go are ready! There's nothing really special to tell about them: I followed the Python tutorial closely enough, except for superficial things (like graphical representation of terrain, fov and entities) and language-related stuff (OO in Python is quite different than in Go). The FOV algorithm I used is symmetric shadow casting as implemented in gruid.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
This weeks' parts 2 and 3 are ready in the gruid-rltuto version of the tutorial in Go.
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What are Go devs using for a terminal engine?
BTW, you may already be aware of it, but I'm doing a roguelike tutorial, though using SDL2 as default driver, but you might still find it useful to get started on non driver-specific stuff.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
If anyone is interested in doing the tutorial in Go, you may want to have a look at the gruid-rltuto repository: I'm making the tutorial in Go following the overall structure of the tcod tutorial.
What are some alternatives?
When comparing rl2021 and gruid-rltuto you can also consider the following projects:
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
indigo - An FP game engine for Scala.
roguelike-online - Post Apocalyptic 2D Turn Based Roguelike Game. Online game.
Resistance
rogueday - Following along with r/roguelikedev Tutorial Tuesday 2021
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
Roguelike-Tutorial-2021 - Roguelike tutorial written hard with GDscript
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
rl2021 vs python-tcod
gruid-rltuto vs python-tcod
rl2021 vs entt
gruid-rltuto vs indigo
rl2021 vs roguelike-online
gruid-rltuto vs Resistance
rl2021 vs rogueday
gruid-rltuto vs rdl2021-tutorial
rl2021 vs Roguelike-Tutorial-2021
gruid-rltuto vs RoguelikeTutorial2021
rl2021 vs RoguelikeTutorial2021
gruid-rltuto vs KoboldRL