rl-baselines3-zoo
stable-baselines3
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rl-baselines3-zoo | stable-baselines3 | |
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11 | 46 | |
1,777 | 7,894 | |
5.0% | 5.2% | |
6.3 | 8.2 | |
26 days ago | 4 days ago | |
Python | Python | |
MIT License | MIT License |
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rl-baselines3-zoo
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Can't solve MountainCar-v0 with A2C algorithm (stable-baselines3)
I'm trying to solve MountainCar-v0 enviroment from gymnasium with the A2C algorithm and the agent doesn't find a solution. I checked this so I added import stable_baselines3.common.sb2_compat.rmsprop_tf_like as RMSpropTFLike. Also checked the rl-baselines3-zoo for the hyperparameter tuning. So my code is:
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Stable-Baselines3 v2.0: Gymnasium Support
RL Zoo3 (training framework): https://github.com/DLR-RM/rl-baselines3-zoo
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Tips and Tricks for RL from Experimental Data using Stable Baselines3 Zoo
I'm still new to the domain but wanted to shared some experimental data I've gathered from massive amount of experimentation. I don't have a strong understanding of the theory as I'm more of a software engineer than data scientist, but perhaps this will help other implementers. These notes are based on Stable Baselines 3 and RL Baselines3 Zoo with using PPO+LSTM (should apply generally to all the algos for the most part)
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Simple continuous environment with spaceship but yet challenging for RL algorithms (like SAC, TD3)
Try hyperparameter search. It's implemented here: https://github.com/DLR-RM/rl-baselines3-zoo for stable-baselines3. Hyperparameters make a huge difference in RL, much more than in supervised learning.
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Easily load and upload Stable-baselines3 models from the Hugging Face Hub 🤗
Integrating RL-baselines3-zoo
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Help comparing Double DQN against another paper's results
Hello, I've been running some tests of Double DQN with Stable Baselines 3 Zoo and to compare I'm using the graphs provided by Noisy Networks For Exploration.
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DDPG not solving MountainCarContinuous
- you can find tuned hyperparameters for DDPG, SAC, PPO in https://github.com/DLR-RM/rl-baselines3-zoo
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Hyperparameter tuning examples
For more complete implementation: https://github.com/DLR-RM/rl-baselines3-zoo
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How do I convert zoo / gym trained models to TensorFlow Lite or PyTorch TorchScript?
https://github.com/DLR-RM/rl-baselines3-zoo (PyTorch based, using https://github.com/DLR-RM/stable-baselines3)
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[P] Stable-Baselines3 v1.0 - Reliable implementations of RL algorithms
We also release 100+ trained models in our experimental framework, the rl zoo: https://github.com/DLR-RM/rl-baselines3-zoo
stable-baselines3
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Sim-to-real RL pipeline for open-source wheeled bipeds
The latest release (v3.0.0) of Upkie's software brings a functional sim-to-real reinforcement learning pipeline based on Stable Baselines3, with standard sim-to-real tricks. The pipeline trains on the Gymnasium environments distributed in upkie.envs (setup: pip install upkie) and is implemented in the PPO balancer. Here is a policy running on an Upkie:
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[P] PettingZoo 1.24.0 has been released (including Stable-Baselines3 tutorials)
PettingZoo 1.24.0 is now live! This release includes Python 3.11 support, updated Chess and Hanabi environment versions, and many bugfixes, documentation updates and testing expansions. We are also very excited to announce 3 tutorials using Stable-Baselines3, and a full training script using CleanRL with TensorBoard and WandB.
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[Question] Why there is so few algorithms implemented in SB3?
I am wondering why there is so few algorithms in Stable Baselines 3 (SB3, https://github.com/DLR-RM/stable-baselines3/tree/master)? I was expecting some algorithms like ICM, HIRO, DIAYN, ... Why there is no model-based, skill-chaining, hierarchical-RL, ... algorithms implemented there?
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Stable baselines! Where my people at?
Discord is more focused, and they have a page for people who wants to contribute https://github.com/DLR-RM/stable-baselines3/blob/master/CONTRIBUTING.md
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SB3 - NotImplementedError: Box([-1. -1. -8.], [1. 1. 8.], (3,), <class 'numpy.float32'>) observation space is not supported
Therefore, I debugged this error to the ReplayBuffer that was imported from `SB3`. This is the problem function -
- Exporting an A2C model created with stable-baselines3 to PyTorch
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
Have you ever wanted to use dm-control with stable-baselines3? Within Reinforcement learning (RL), a number of APIs are used to implement environments, with limited ability to convert between them. This makes training agents across different APIs highly difficult, and has resulted in a fractured ecosystem.
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Stable-Baselines3 v1.8 Release
Changelog: https://github.com/DLR-RM/stable-baselines3/releases/tag/v1.8.0
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[P] Reinforcement learning evolutionary hyperparameter optimization - 10x speed up
Great project! One question though, is there any reason why you are not using existing RL models instead of creating your own, such as stable baselines?
- Is stable-baselines3 compatible with gymnasium/gymnasium-robotics?
What are some alternatives?
optuna - A hyperparameter optimization framework
Ray - Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
gym-pybullet-drones - PyBullet Gymnasium environments for single and multi-agent reinforcement learning of quadcopter control
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
rl-baselines-zoo - A collection of 100+ pre-trained RL agents using Stable Baselines, training and hyperparameter optimization included.
cleanrl - High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)
pybullet-gym - Open-source implementations of OpenAI Gym MuJoCo environments for use with the OpenAI Gym Reinforcement Learning Research Platform.
tianshou - An elegant PyTorch deep reinforcement learning library.
rl-trained-agents - A collection of pre-trained RL agents using Stable Baselines3
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros