rigs-of-rods
openage
rigs-of-rods | openage | |
---|---|---|
4 | 56 | |
972 | 12,400 | |
1.0% | 0.4% | |
9.2 | 9.6 | |
14 days ago | 9 days ago | |
C++ | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rigs-of-rods
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Lessons from Open-Source Game Projects
Rogs of Rods - Soft-body physics simulator mainly targeted at simulating vehicle physics. C++, OpenGL
- rigs-of-rods: Main development repository for Rigs of Rods soft-body physics simulator
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Rigs of Rods: free and open source vehicle simulator that uses soft-body physics
Link to the actual source code: https://github.com/RigsOfRods/rigs-of-rods/
- Rigs of Rods: Open-source vehicle simulator based on soft-body physics
openage
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Lessons from Open-Source Game Projects
[openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++
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How to get started with modding
Perhaps you can contribute to this project: https://github.com/SFTtech/openage
- Openage v0.5.0
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Remaking AoE2
It is currently being done and published here: https://github.com/SFTtech/openage/
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TheViper: "At this point, content is enough. Screw more content, let's make the game 100% playable."
That's most likely not happening, but there is an opensource AoE2 engine that is in development https://github.com/SFTtech/openage
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Ad, an open source historical RTS in development for 22 years
The openage is as well a fantastic project https://github.com/SFTtech/openage
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Openage Development 2023: April
Hey, there are a bunch of build instructions listed here in the Github repo. Dependencies for Fedora should also be linked there. If you want to see the latest stuff (i.e. the things we're talking about in the post above), you should pull from the branch in this PR: https://github.com/SFTtech/openage/pull/1505
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Need an answer
For example Openage (OSS re-implementations of Age of Empires): https://github.com/SFTtech/openage/blob/master/doc/media_convert.md
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Openage Development 2023: March
With this feature done (or rather awaiting merging in PR #1501), the engine is now able to spawn a game entity with the gaben graphic on mouse click:
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Looking for a ways to create an AI simulation
I have tried building opensource aoe2 implementations like freeaoe, openage, but with not much success.
What are some alternatives?
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
OpenLoco - An open source re-implementation of Chris Sawyer's Locomotion
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
3DWorld - 3D Procedural Game Engine Using OpenGL
sysrsync - Simple and safe system's rsync wrapper for Python
position-based-dynamics - eXtended Position based dynamics implementation with soft body virtual cutting
OpenGothic - Reimplementation of Gothic 2 Notr
envoy - Cloud-native high-performance edge/middle/service proxy
faiss-server - faiss serving :)
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.