rhubarb-lip-sync
rang
rhubarb-lip-sync | rang | |
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3 | 3 | |
1,647 | 1,449 | |
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0.0 | 0.0 | |
4 months ago | 8 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | The Unlicense |
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rhubarb-lip-sync
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3D Lip Sync in Godot 3.5
Anyway, I used Rhubarb Lip Sync for this. Made tool plugin for Godot to pass the parameters to Rhubarb and grabbed the stdout (json) and saved that and the audio file to a custom resource file. I'm simply playing the audio, getting the playback position and check if it's more than the Rhubarb's mouthCue "end" value, I change to the next mouth shape.
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How to save a .wav created at runtime in WebGL?
Hello everyone, I'm making a WebGL application that consists on using the Text To Speech Google API to get an audioclip and then save it as a .wav (using savWav by drawcode). With this .wav, I use rhubarb lipsync to get a JSON and then an avatar says the line (written on a text box at runtime) with lip synchronization. It works as intended in the editor and when built as a desktop app. The thing is that when the build is for WebGL, I don't know where to save the .wav. I'm using Aplication.persistenDataPath but it is causing a bug that makes the clip to play twice. My theory is that it plays two times because SavWav doesn't know the path to save the audio and plays it. When I don't try to save the audio, it only plays once.
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I need to find a program that plays an audio file for every letter in a text field.
There's a program called Rhubarb Lip Sync that you should look into.
rang
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rang VS FINAL CUT - a user suggested alternative
2 projects | 31 Dec 2021
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ncurses alternatives - S-Lang, termbox, and rang
4 projects | 30 Dec 2021
A Minimal, Header only Modern c++ library for terminal goodies lipsticksparkles
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FINAL CUT alternatives - brick, notcurses, FTXUI, blessed, and ansi-styles-python
22 projects | 5 Sep 2021
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Ncurses - ncurses Git mirror
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
indicators - Activity Indicators for Modern C++
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Argh! - Argh! A minimalist argument handler.
clippy - Create animated ASCII-art for the command line almost instantly!
args - A simple header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
termbox - Library for writing text-based user interfaces
Boost.Program_options - Boost.org program_options module
jarro2783/cxxopts - Lightweight C++ command line option parser
gflags - The gflags package contains a C++ library that implements commandline flags processing. It includes built-in support for standard types such as string and the ability to define flags in the source file in which they are used. Online documentation available at: