rf2_video_settings
OpenXR-SDK-Source
rf2_video_settings | OpenXR-SDK-Source | |
---|---|---|
5 | 5 | |
16 | 627 | |
- | 2.6% | |
7.0 | 6.9 | |
3 months ago | 10 days ago | |
Python | Python | |
MIT License | Apache License 2.0 |
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rf2_video_settings
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Need help with VR settings
use this
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Need help with VR Reverb G2
I have a similar setup, though with a Pimax 8kx. check out this tool: https://github.com/tappi287/rf2_video_settings it'll give you some good starting settings. just make sure you test everything out with other cars on the track to make sure it's stable.
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Logitech Formula Force Ex
Maybe you can play around with the max steering and wheel range settings. Since doing so in the player.json can be dark and difficult, you may want to try the Settings Widget: https://github.com/tappi287/rf2_video_settings
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Best pcvr racing games?
If you're struggling to figure out what to adjust to help make things better for your VR experience, it would definitely be worth checking out this tool: https://github.com/tappi287/rf2_video_settings
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Graphics and Framerate questions
Could this help at all? https://github.com/tappi287/rf2_video_settings
OpenXR-SDK-Source
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Most efficient way to figure out what is creating uninitialised values?
I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
What are some alternatives?
nn_vis - A project for processing neural networks and rendering to gain insights on the architecture and parameters of a model through a decluttered representation.
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
raylib-py - A Python binding for the great C library raylib.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
LinusTrinus - TrinusVR streaming server for Linux
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
lovr - Lua Virtual Reality Framework
dogfight-sandbox-hg2 - Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
OpenXR-SDK - Generated headers and sources for OpenXR loader.