rf2_video_settings VS OpenXR-SDK-Source

Compare rf2_video_settings vs OpenXR-SDK-Source and see what are their differences.

rf2_video_settings

Create presets of your rFactor 2 settings and quickly change between performance focused VR setup or an eye-candy favoured Replay setup. (by tappi287)
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rf2_video_settings OpenXR-SDK-Source
5 5
16 627
- 2.6%
7.0 6.9
3 months ago 10 days ago
Python Python
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rf2_video_settings

Posts with mentions or reviews of rf2_video_settings. We have used some of these posts to build our list of alternatives and similar projects.
  • Need help with VR settings
    1 project | /r/rfactor2 | 20 Nov 2022
    use this
  • Need help with VR Reverb G2
    1 project | /r/rfactor2 | 31 Dec 2021
    I have a similar setup, though with a Pimax 8kx. check out this tool: https://github.com/tappi287/rf2_video_settings it'll give you some good starting settings. just make sure you test everything out with other cars on the track to make sure it's stable.
  • Logitech Formula Force Ex
    1 project | /r/rfactor2 | 22 Nov 2021
    Maybe you can play around with the max steering and wheel range settings. Since doing so in the player.json can be dark and difficult, you may want to try the Settings Widget: https://github.com/tappi287/rf2_video_settings
  • Best pcvr racing games?
    1 project | /r/virtualreality | 5 Oct 2021
    If you're struggling to figure out what to adjust to help make things better for your VR experience, it would definitely be worth checking out this tool: https://github.com/tappi287/rf2_video_settings
  • Graphics and Framerate questions
    1 project | /r/rfactor2 | 28 Jun 2021
    Could this help at all? https://github.com/tappi287/rf2_video_settings

OpenXR-SDK-Source

Posts with mentions or reviews of OpenXR-SDK-Source. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Stereoscopic Rendering for VR from Scratch?
    2 projects | /r/GraphicsProgramming | 3 Jan 2022
    I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
  • Beginner friendly tutorial of openxr
    3 projects | /r/OpenXR | 4 Dec 2021
  • Most efficient way to figure out what is creating uninitialised values?
    1 project | /r/C_Programming | 1 Nov 2021
    I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
  • Interfacing OpenXR Extensions
    2 projects | /r/GraphicsProgramming | 15 Apr 2021
    There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
  • openxr initialization/application detecting VR
    2 projects | /r/vrdev | 4 Mar 2021
    OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc

What are some alternatives?

When comparing rf2_video_settings and OpenXR-SDK-Source you can also consider the following projects:

nn_vis - A project for processing neural networks and rendering to gain insights on the architecture and parameters of a model through a decluttered representation.

openvr_fsr_app - Management Gui for OpenVR FSR PlugIn

raylib-py - A Python binding for the great C library raylib.

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

LinusTrinus - TrinusVR streaming server for Linux

StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!

lovr - Lua Virtual Reality Framework

dogfight-sandbox-hg2 - Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.

OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio

OpenXR-SDK - Generated headers and sources for OpenXR loader.