OpenXR-SDK-Source
OpenXR-SDK
OpenXR-SDK-Source | OpenXR-SDK | |
---|---|---|
5 | 2 | |
621 | 821 | |
1.6% | 1.9% | |
6.9 | 5.4 | |
7 days ago | 18 days ago | |
Python | C++ | |
Apache License 2.0 | Apache License 2.0 |
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OpenXR-SDK-Source
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Most efficient way to figure out what is creating uninitialised values?
I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
OpenXR-SDK
What are some alternatives?
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
OpenXR-Hpp - Open-Source OpenXR C++ language projection
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
Microsoft-OpenXR-Unreal - An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
lovr - Lua Virtual Reality Framework
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
LinusTrinus - TrinusVR streaming server for Linux
polymer - 🎨 graphics/interaction prototyping sandbox
unreal-vr - Adds virtual reality support to flatscreen Unreal Engine games