OpenXR-SDK-Source
openvr_fsr_app
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OpenXR-SDK-Source | openvr_fsr_app | |
---|---|---|
5 | 63 | |
621 | 320 | |
2.6% | - | |
6.9 | 0.0 | |
1 day ago | almost 2 years ago | |
Python | Python | |
Apache License 2.0 | MIT License |
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OpenXR-SDK-Source
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Most efficient way to figure out what is creating uninitialised values?
I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
openvr_fsr_app
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Asgards Wrath stuttery
This is the app basically ,it has FSR upscaling and Foveated rendering plugins both
- Does "the VR Mod App" from tappi287 work with pirated games?
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NMS Fractal VR overhaul
There's even a gui now that spares you from having to edit config files directly (https://github.com/tappi287/openvr_fsr_app)
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Finally tried out that FSR mod thats supposed to enhance clarity and performance in VR
i recommend the openFSR app it installs the newest version of VR-Performancekit or FSR and shows you what games are compatible, additianally you can easily set things up
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11 years of Skyrim Mod with a 4090
but now it seems there is an even easier way with this app: https://github.com/tappi287/openvr_fsr_app
- blurry and delayed player movements in frame intensive areas
- Settings for VR on my rig.
- Extremely Dissatisfied With PCVR
- VR preformance problems
- Is Reshade banned? I want to use VRToolKit make VRCHAT sharper and clearer to increase immersion(Looks waaaay better). VRChat is a bit blurry.
What are some alternatives?
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
vrperfkit - VR Performance Toolkit
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
OpenOVR
lovr - Lua Virtual Reality Framework
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
LinusTrinus - TrinusVR streaming server for Linux
FidelityFX - A set of AMD provided GPU effects with provided source and sample implementations
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
OpenXR-SDK - Generated headers and sources for OpenXR loader.
gta5_fsr - This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0