OpenXR-SDK-Source VS openvr_fsr_app

Compare OpenXR-SDK-Source vs openvr_fsr_app and see what are their differences.

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OpenXR-SDK-Source openvr_fsr_app
5 63
621 320
2.6% -
6.9 0.0
1 day ago almost 2 years ago
Python Python
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenXR-SDK-Source

Posts with mentions or reviews of OpenXR-SDK-Source. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • Stereoscopic Rendering for VR from Scratch?
    2 projects | /r/GraphicsProgramming | 3 Jan 2022
    I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
  • Beginner friendly tutorial of openxr
    3 projects | /r/OpenXR | 4 Dec 2021
  • Most efficient way to figure out what is creating uninitialised values?
    1 project | /r/C_Programming | 1 Nov 2021
    I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
  • Interfacing OpenXR Extensions
    2 projects | /r/GraphicsProgramming | 15 Apr 2021
    There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
  • openxr initialization/application detecting VR
    2 projects | /r/vrdev | 4 Mar 2021
    OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc

openvr_fsr_app

Posts with mentions or reviews of openvr_fsr_app. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-22.

What are some alternatives?

When comparing OpenXR-SDK-Source and openvr_fsr_app you can also consider the following projects:

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

vrperfkit - VR Performance Toolkit

StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!

OpenOVR

lovr - Lua Virtual Reality Framework

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

LinusTrinus - TrinusVR streaming server for Linux

FidelityFX - A set of AMD provided GPU effects with provided source and sample implementations

OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio

steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]

OpenXR-SDK - Generated headers and sources for OpenXR loader.

gta5_fsr - This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0