OpenXR-SDK-Source
lovr
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OpenXR-SDK-Source | lovr | |
---|---|---|
5 | 35 | |
618 | 1,646 | |
2.6% | - | |
7.0 | 9.7 | |
7 days ago | 7 days ago | |
Python | C | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenXR-SDK-Source
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Most efficient way to figure out what is creating uninitialised values?
I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
lovr
- Ask HN: Released games built on FOSS engines?
- LÖVE: a framework to make 2D games in Lua
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Ask HN: Favorite Game Engine?
I haven't used many engines, but I've been programming some simple games with LÖVE [0] and (to a lesser extent) LÖVR [1] and like them both.
But maybe not real game engines, as you need to do quite a bit of work by yourself. I guess it depends what your definition is of a game engine.
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[0]: https://love2d.org
[1]: https://lovr.org
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Is it really bad using an unpopular framework?
not to mention there's LÖVR as well if you want to 3D
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Is it okay to ask a question about Lovr here?
As for your question - yes, it's possible to develop for the Quest. The website has information on how to do that.
- need help choosing a game engine in lua for a 3d desktop/vr game
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Making a game without a pc that can run VR?
lovr.org - VR game engine with lua
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Lua, a Misunderstood Language
I'll add LOVR (https://lovr.org/), the 3D analog to LOVE. Haven't used it personally so ymmv.
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I love Python, but I ought to branch out. I've done some stuff in C# and Java, but never as much as I've done in Python.
If you are into VR, I'd try lovr.org. It allows you to build VR apps with just lua code.
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Ask HN: Anyone tried development using an Oculus?
Personally I found LÖVR [0] easy to use, based on Lua.
——
[0]: https://lovr.org/
What are some alternatives?
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn
raylib - A simple and easy-to-use library to enjoy videogames programming
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
A-Frame - :a: Web framework for building virtual reality experiences.
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
love - LÖVE is an awesome 2D game framework for Lua.
LinusTrinus - TrinusVR streaming server for Linux
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
OpenXR-MixedReality - OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenXR-SDK - Generated headers and sources for OpenXR loader.
OculusQuestMixedRealityForiOS - Mixed Reality app for iOS