retro8
yocto-8
retro8 | yocto-8 | |
---|---|---|
8 | 5 | |
244 | 90 | |
- | - | |
1.8 | 0.0 | |
about 2 years ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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retro8
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Tutorial for Pico8 on Recalbox?
So, it sounds like what you're experiencing is just plain old compatibility issues with Retro8, and you should file them as bugs on Retro8's issue page.
- Is Pico 8 available on RP2+?
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What's the best real handheld to play PICO-8 on the go?
I'm guessing you've already seen/tried this? "GitHub - Jakz/retro8: PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends" https://github.com/Jakz/retro8
- Retro-8: PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
- Arduboy
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Pico-8 on the PocketGo S30?
I found Pico-8 when I installed the ADAM distribution on my RG350M. I downloaded a cool curated romset of about 100 PICO-8 games (https://github.com/Jakz/retro8/files/5432890/cartridges.zip)
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Celeste Classic Vita Port
There are projects for porting the full Pico8 engine to different platforms, but as it is a closed source project the actual process is closer to making an emulator than a port. The main one I know of is Retro8, but there are a lot of others.
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#LowResNX is now available as a #libretro core.
a pico8 core is in development though: https://github.com/Jakz/retro8
yocto-8
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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PicoSystem
Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
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Making fifty TIC-80 carts in a weekend
Sure! Feel free to message me in github or via email.
I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)
On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.
I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua
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Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
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Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md
What are some alternatives?
fake-08 - A Pico-8 player/emulator for console homebrew
pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
Arduboy - Core library for the Arduboy.
GameTiger-Console - Retro style handheld game console build using RP2040
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
PicoPico - Pico-8 Player
retro-book-gardens - The raycasting engine from the book "Gardens of Imagination"
PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
ccleste-vita - Celeste Classic C source port for Vita, 3DS and PC.
Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller