retro8 VS yocto-8

Compare retro8 vs yocto-8 and see what are their differences.

retro8

PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends (by Jakz)

yocto-8

A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico (by yocto-8)
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retro8 yocto-8
8 5
244 90
- -
1.8 0.0
about 2 years ago over 1 year ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

retro8

Posts with mentions or reviews of retro8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.

yocto-8

Posts with mentions or reviews of yocto-8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-16.
  • Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
    4 projects | news.ycombinator.com | 16 Apr 2023
    No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.

    [1]https://github.com/yocto-8/yocto-8

  • PicoSystem
    1 project | /r/pico8 | 21 Aug 2022
    Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
  • Making fifty TIC-80 carts in a weekend
    3 projects | news.ycombinator.com | 14 May 2022
    Sure! Feel free to message me in github or via email.

    I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)

    On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.

    I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua

  • Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
    1 project | /r/pico8 | 1 Mar 2022
    Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
  • Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
    2 projects | news.ycombinator.com | 24 Jan 2022
    There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md

What are some alternatives?

When comparing retro8 and yocto-8 you can also consider the following projects:

fake-08 - A Pico-8 player/emulator for console homebrew

pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.

Arduboy - Core library for the Arduboy.

GameTiger-Console - Retro style handheld game console build using RP2040

OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢

PicoPico - Pico-8 Player

retro-book-gardens - The raycasting engine from the book "Gardens of Imagination"

PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

ccleste-vita - Celeste Classic C source port for Vita, 3DS and PC.

Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller