retro-book-gardens
game-programmer
retro-book-gardens | game-programmer | |
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1 | 34 | |
21 | 17,264 | |
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4.1 | 0.0 | |
about 1 month ago | about 2 months ago | |
C++ | Python | |
MIT License | - |
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retro-book-gardens
game-programmer
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Resources to build a game engine from scratch?
I like this resource, it lists different starting spots based on skill level as well as different tracks (engine programming, AI, multiplayer, etc). https://github.com/miloyip/game-programmer
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My 14 year old son wants to learn how to code
This site gives an entire study path from kids to adults to learn game programming: https://github.com/miloyip/game-programmer
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Looking for career advice and what types of projects should I attempt?
https://github.com/miloyip/game-programmer This has everything. Start reading if you want industry level knowledge. Courses wont get you to that level. Also while reading you can implement all of this!
- What's next?
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Where to start with online multiplayer?
https://github.com/miloyip/game-programmer Go to the last section
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Any good starter guides for learning C or C++ game development
A Study Path for Game Programmer
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I've spent 5 years curating a gamedev resource mega-list, and now I've released it for free!
This collection was shared a lot in the past, still a good list of game programming related books: https://github.com/miloyip/game-programmer (my favorites here are the Game Programming Gems and AI Game Programming Wisdom that I collected in the past).
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It is possible the get into the game industry without any graduation or things like that?
I'm more into programming... At the moment I only have experience in web dev (html, css, js, react etc).. I'm starting to read some books from this guide https://github.com/miloyip/game-programmer Also I watched some guide on YouTube on how to use UE5 and unity... Maybe in 1-2 year a can define myself as a (junior) game dev.. For the moment I'm just scratching the surface.. I made this post to understand if this effort will be repaid somehow...
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Intermediate Books For Game Programming
Check out this study path: https://github.com/miloyip/game-programmer
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Are there any resources that go through a published game's code and explain it's architecture in both, high and low level?
There are not that many, I learned a bit from books like Game Coding Complete and Game Engine Architecture. There are obviously others that are not that high level, they get more into real-time topics like rendering, AI behaviour/navigation, etc. (Books that appear in that list for example: https://github.com/miloyip/game-programmer)
What are some alternatives?
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
vulkan-guide - Introductory guide to vulkan.
4klang - Official 4klang repository
flecs - A fast entity component system (ECS) for C & C++
alephone-android - Port of the AlephOne engine on Android
game-developer-roadmap - Roadmap to becoming a game developer in 2022
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
SFML - Simple and Fast Multimedia Library
rocket - Rocket
The-Gamedev-Resource-Mega-List - A curated collection of game development resources [Moved to: https://github.com/notpresident35/learn-awesome-gamedev]
C++ Format - A modern formatting library
Cpp-Primer-5th-Exercises - Solutions to Exercises in C++ Primer 5th Edition