retro-book-gardens
4klang
retro-book-gardens | 4klang | |
---|---|---|
1 | 4 | |
21 | 272 | |
- | - | |
4.1 | 0.0 | |
about 1 month ago | about 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
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retro-book-gardens
4klang
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help packing sound in <4k
I had a deeper look at 4klang, it looks like it's not really taking care of sound output, it's "only" creating the sounds and filling a buffer (I might be wrong, that level of assembly is soooooo over my head. still damn interesting to read, tho)
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Is there an audio equivalent of SVG?
Another thing that comes very close is this: https://github.com/hzdgopher/4klang This is a synth supposed to produce a size-compact output suitable for demos and similar scenarios. It does not create a XML (merely the opposite) but the main point is that the principles are close to what you are describing.
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Creating procedural audio for demos
Two resources that spring to mind are 4klang and this old article series by kebby that doesn't seem to be online any longer. Mirrored here.
What are some alternatives?
game-programmer - A Study Path for Game Programmer
element - Element Audio Plugin Host
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
aeolus_plugin - Pipe organ synthesizer (VST plugin)
alephone-android - Port of the AlephOne engine on Android
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
OTTO - Sampler, Sequencer, Multi-engine synth and effects - in a box! [WIP]
rocket - Rocket
traKmeter - Loudness meter for correctly setting up tracking and mixing levels (gain staging).
upx - UPX - the Ultimate Packer for eXecutables
mt32-pi - 🎹🎶 A baremetal kernel that turns your Raspberry Pi 3 or later into a Roland MT-32 emulator and SoundFont synthesizer based on Circle, Munt, and FluidSynth.