reshade-steam-proton
dxvk
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reshade-steam-proton | dxvk | |
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35 | 765 | |
334 | 11,898 | |
- | - | |
1.5 | 9.4 | |
about 2 months ago | 7 days ago | |
Shell | C++ | |
GNU General Public License v3.0 only | zlib License |
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reshade-steam-proton
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I found an alternative to vkBasalt for Steam proton and games running under Lutris.(Manjaro gaming)
After finding out the main package for vkbasalt on the AUR is broken and after installing the -git version and being unable to get it to work I found an alternative: https://github.com/kevinlekiller/reshade-steam-proton
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Issues with using ReShade for FalloutNV [FNV]
I got ReShade running in FalloutNV, however the problems begin when I try to move. I can move only by holding "w" and not moving the mouse, or rotate on the spot using mouse and not holding "w", but when I try to walk AND move the mouse slightly, the game freezes for 5-10 seconds, and then it comes back to normal, but now I'm locked in a constant moving forward state. It can be stopped by pressing "w" again, however, after it happens like this, I can rotate the mouse around. So I guess it only happens when I manually press "w" and move mouse. Yeah, and also when pressing "q" to automatically walk, I can safely move the mouse with no issues. A little side note, I'm on arch linux, but I did successfully manage to install MO2 (and I also have some mods) as well as reshade through this github repo. So everything works fine except the movement. Any help would be appreciated. Thanks!
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is there a way to make reshade work on non exe files
This may be helpful https://github.com/kevinlekiller/reshade-steam-proton
- Valve, not every game, and especially older games, can enable anti-aliasing. Just give us this checkbox, the one every GPU driver in Windows already has but the Steam Deck doesn't. I'll settle for a launch argument I can add. Come on. My Need For Speed III is so chunky and aliased. :(
- Star Ocean The Divine Force Original vs ReShade Realistic Preset Comparison on Steam Deck
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Reshade Sifu
GitHub - kevinlekiller/reshade-steam-proton: Easy setup and updating of ReShade on Linux for games using wine or proton.
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trying to get reshade working for the sims 4 on steam deck
-this script, just didn't do anything (worked with stardew valley for me so probably user error but I can't figure out how to wrangle it into working)
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3d sbs streaming from pc via moonlight/sunshine on steam deck
I got reshade 3d working directly on the deck linux desktop by following this https://github.com/kevinlekiller/reshade-steam-proton and then adding the superdepth 3d.fx to reshade but i can't figure out how to fullscreen the game in the glasses. Game i tried is duke nukem forever
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GitHub - kevinlekiller/reshade-steam-proton: Easy setup and updating of ReShade on Linux for games using wine or proton.
Just fixed issue #26.
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Ladies and Gentlemen, I played Hunt: Showdown on Linux
ReShade for Linux: https://github.com/kevinlekiller/reshade-steam-protonI'm using the "reshade-linux.sh" script. Didn't try it for Hunt, but should work though.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
vkBasalt - a vulkan post processing layer for linux
dxvk-async
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
reshade - A generic post-processing injector for games and video software.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
gshade_installer - GShade Installer / Updater Bash Script for Linux
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
GShade - GShade is a heavily modified fork of ReShade that features numerous improvements as well as a selectively-unlocked depth buffer for specific online games.
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]