renderer
render
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renderer | render | |
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3 | 5 | |
2,342 | 1,894 | |
- | - | |
10.0 | 2.6 | |
about 3 years ago | 6 months ago | |
C | Go | |
MIT License | MIT License |
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renderer
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Does using a software rendering for easier console porting makes any sense?
This question was inspired by examining the code of pure software renderer at https://github.com/zauonlok/renderer It looks like its capabilities are really impressive and there's next to no dependencies involved other than a plain C compiler. I imagine if you can get a screen handle to swap a screen buffer then you can basically run these samples on anything. So I wonder: can a software rendered like this be used for implementing graphic part of the game so that porting it to any exotic platform would be a breeze (or at leas much easier than dealing with all the differences between all of the different GPI APIs)...?
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3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
been on my 3D todo list for a while. you might also like these:
https://github.com/ssloy/tinyrenderer
https://github.com/zauonlok/renderer
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Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
Not sure if this one meets all the criteria or not: https://github.com/zauonlok/renderer
render
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GoCondor: Trouble Using HTML templates
Instead I ended up using other go lang pkgs like https://github.com/alioygur/gores or https://github.com/unrolled/render. Render also supports rails style partial, so it helps to better structure HTML templates.
- Two golang template files but only one is getting rendered
- How do you handle nested templates and template hierarchies in an app with many templates?
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Gin vs Echo framework
https://github.com/gorilla/mux https://github.com/unrolled/render
- Any good git repos made by a single dev?
What are some alternatives?
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
chi - lightweight, idiomatic and composable router for building Go HTTP services
rye - A tiny http middleware for Golang with added handlers for common needs.
Siesta - Composable framework for writing HTTP handlers in Go.
goAPIBaseProject - simple api project written in go
chain - Composable chains of nested http.Handler instances.
Echo - High performance, minimalist Go web framework
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
go-kit - A standard library for microservices.
small3dlib
gores - Go package that handles HTML, JSON, XML and etc. responses