renderer
small3dlib
Our great sponsors
renderer | small3dlib | |
---|---|---|
3 | 3 | |
2,342 | - | |
- | - | |
10.0 | - | |
about 3 years ago | - | |
C | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renderer
-
Does using a software rendering for easier console porting makes any sense?
This question was inspired by examining the code of pure software renderer at https://github.com/zauonlok/renderer It looks like its capabilities are really impressive and there's next to no dependencies involved other than a plain C compiler. I imagine if you can get a screen handle to swap a screen buffer then you can basically run these samples on anything. So I wonder: can a software rendered like this be used for implementing graphic part of the game so that porting it to any exotic platform would be a breeze (or at leas much easier than dealing with all the differences between all of the different GPI APIs)...?
-
3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
been on my 3D todo list for a while. you might also like these:
https://github.com/ssloy/tinyrenderer
https://github.com/zauonlok/renderer
-
Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
Not sure if this one meets all the criteria or not: https://github.com/zauonlok/renderer
small3dlib
-
Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
This one is also worth checking out: small3dlib (public domain)
-
JoltPhysics: deterministic rigid body and collision detection C++ library with multicore and console support
It's early days but I think Tiny Physics Engine is on that path (and the author's Small 3D Lib is awesome).
-
Anarch -- Doom-inspired game by Miloslav Číž (with ports for DOS, homebrew handhelds and other platforms)
small3dlib -- public domain 3D software rasterizer for resource-limited computers.
What are some alternatives?
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
rye - A tiny http middleware for Golang with added handlers for common needs.
tinyphysicsengine
goAPIBaseProject - simple api project written in go
raycastlib
chain - Composable chains of nested http.Handler instances.
anarch
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
rest - rest/http helpers
mediary - Add interceptors to GO http.Client