renderer
chain
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renderer | chain | |
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3 | - | |
2,342 | 63 | |
- | - | |
10.0 | 0.0 | |
about 3 years ago | over 5 years ago | |
C | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
renderer
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Does using a software rendering for easier console porting makes any sense?
This question was inspired by examining the code of pure software renderer at https://github.com/zauonlok/renderer It looks like its capabilities are really impressive and there's next to no dependencies involved other than a plain C compiler. I imagine if you can get a screen handle to swap a screen buffer then you can basically run these samples on anything. So I wonder: can a software rendered like this be used for implementing graphic part of the game so that porting it to any exotic platform would be a breeze (or at leas much easier than dealing with all the differences between all of the different GPI APIs)...?
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3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
been on my 3D todo list for a while. you might also like these:
https://github.com/ssloy/tinyrenderer
https://github.com/zauonlok/renderer
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Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
Not sure if this one meets all the criteria or not: https://github.com/zauonlok/renderer
chain
We haven't tracked posts mentioning chain yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
PL3D-KC - A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
render - Go package for easily rendering JSON, XML, binary data, and HTML templates responses.
rye - A tiny http middleware for Golang with added handlers for common needs.
catena - gRPC interceptor catenation.
goAPIBaseProject - simple api project written in go
negroni - Idiomatic HTTP Middleware for Golang
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
muxchain - Lightweight Middleware for net/http
small3dlib
httpware
rest - rest/http helpers
golax - Golax, a go implementation for the Lax framework.