reko
Stride Game Engine
reko | Stride Game Engine | |
---|---|---|
9 | 23 | |
1,959 | 6,202 | |
- | 0.9% | |
9.6 | 9.5 | |
14 days ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reko
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Educating myself about Monitor Firmware --
In the zip are 3 firmwares, NXP, PD and Scalar. NXP is the USB microcontroller that's used to update the scalar firmware, and PD is for USB-C stuff. The scalar firmware's name was 28MQ780_MSTAR_MST9W00V4_V3.3.0_0x12FBF031_shad4015bb_220317.bin, which already gave me a few more data points, specifically the chip that's used, the MStar MST9W00V4. Eventually I found this extremely annoying post which had the compiler used for the chip and this page telling me that my scalar's CPU architecture was proprietary, but based on OpenRisc. It turned out that the stars had aligned or something and there were no less than 3 people interested in this particular ISA in the last 3 weeks, because someone else had asked about it and apparently a niche disassembler added partial support for it.
- Why .net has 3 times more jobs than nodejs and spring boot?
- Reko decompiler 0.11.2 released
- .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
- Reko decompiler v0.11.0 released
- Which project are you guys doing ?
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Reko decompiler v0.10.0 released
Reko has the ambition of supporting decompilation of various processor architectures and executable file formats with minimal user intervention. For a complete list, see the supported binaries page.
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Looking for a guide to write a compiler.
For some examples of hand-written parsers in C#, take a look at my project https://github.com/reko. There is both a C and a Pascal parser, located at https://github.com/uxmal/reko/tree/master/src/Core/CLanguage and https://github.com/uxmal/reko/tree/master/src/Core/Pascal, respectively. DM me if you're curious, I be glad to tutor.
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
MonoGame - One framework for creating powerful cross-platform games.
ArnoldC - Arnold Schwarzenegger based programming language
Wave Engine - This repository contains all the official samples of Evergine.
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
lbForth - Self-hosting metacompiled Forth, bootstrapping from a few lines of C; targets Linux, Windows, ARM, RISC-V, 68000, PDP-11, asm.js.
WPF-Samples - Repository for WPF related samples
capstone - Capstone disassembly/disassembler framework: Core (Arm, Arm64, BPF, EVM, M68K, M680X, MOS65xx, Mips, PPC, RISCV, Sparc, SystemZ, TMS320C64x, Web Assembly, X86, X86_64, XCore) + bindings. [Moved to: https://github.com/capstone-engine/capstone]
Duality - a 2D Game Development Framework
RemoteNET - Examine, create and interact with remote objects in other .NET processes.
Xenko