refterm
PixiJS
refterm | PixiJS | |
---|---|---|
37 | 116 | |
1,496 | 42,552 | |
- | 0.8% | |
0.0 | 9.9 | |
about 1 year ago | 5 days ago | |
C | TypeScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
refterm
- Linux Terminal Emulators Have the Potential of Being Much Faster
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What Happens Before the Main Function is Called ?
refterm, a terminal emulator proof of concept.
- Beside SDL, is there an easier way to just show a custom rectangle with text, cross-platform?
- Windows Terminal is now the default Windows 11 22H2 console
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Why Modern Software Is Slow
> licensing it so that they couldn’t even look at it
https://github.com/cmuratori/refterm/blob/main/LICENSE
It’s just GPL 2.0, what are you talking about!?
Are Microsoft employees vampires that will burn up instantly if they merely glance at GPL code or something?
This is sour grapes nonsense from Microsoft. “We don’t like your tone so we won’t even dignify your argument by considering it.”
At one point an MS employee said they would love to fix their code as suggested by Casey but he refused to even look at the YouTube video!
“I would love to hear your arguments but I refuse to listen to the sound of your voice.” is next-level dismissive.
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Making a unicode console in opengl; I wanted to run my plan by some more experienced opengl'ers before coding it
You might also find https://github.com/cmuratori/refterm interesting.
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How can I create a rogue engine from scratch without curses?
Casey Muratori made a renderer/terminal a short while back. Might be a good reference of you intend to go that route. https://github.com/cmuratori/refterm
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Microsoft insults dev then takes credit for their idea
You keep complaining that it's not a fully working terminal. Casey, on the other hand, writes here: [1]
> These features are not designed to be comprehensive, since this is only meant to be a reference renderer, not a complete terminal.
[1] https://github.com/cmuratori/refterm#feature-support
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Burn My Windows
After that post they did implement a full reference implementation:
https://github.com/cmuratori/refterm/commits/main
And there is movement in getting changes into the terminal itself:
https://github.com/microsoft/terminal/issues/10461
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Wezterm
For a basic example of why you would want GPU acceleration, have a look at refterm: https://github.com/cmuratori/refterm
Even processes that you wouldn't think would be impacted by a terminal can be hurt relaly bad by your terminal's performance: your compiler's logs, etc. The GPU rendering part merely guarantees that your terminal sticks at 60FPS (or, whatever your refresh rate is) if the processing behind is efficient.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
xterm.js - A terminal for the web
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Windows Terminal - The new Windows Terminal and the original Windows console host, all in the same place!
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
kitty - Cross-platform, fast, feature-rich, GPU based terminal
react-canvas - High performance <canvas> rendering for React components
termbench - Simple benchmark for terminal output
A-Frame - :a: Web framework for building virtual reality experiences.
hyperterm - A terminal built on web technologies
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
alacritty - A cross-platform, OpenGL terminal emulator.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.