referencesource
Godot
referencesource | Godot | |
---|---|---|
88 | 2,744 | |
3,108 | 83,500 | |
0.6% | 1.5% | |
0.0 | 10.0 | |
28 days ago | 6 days ago | |
C# | C++ | |
MIT License | MIT License |
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referencesource
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Got my first c# software engineering job, any advice?
But to go deeper to .NET/CLR architecture is important too. Try to understand how it works inside. Use the source, Luke! https://source.dot.net/ https://referencesource.microsoft.com/ This source code vaults is not completed then try JetBrains dotPeek tool to look at any assembly source code.
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The most obscure type in the System namespace
(https://github.com/Microsoft/referencesource/blob/master/System.ServiceModel/System/ServiceModel/MessageSecurityVersion.cs; scroll down to inner classes)
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Why your F# evangelism isn't working
List is an IList/IReadOnlyList; these interfaces do nothing that couldn't be done right inside the file itself.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
Instead we have to go diving through the IList, which implements ICollection, which implements IEnumerable, which implements IEnumerable (again). Just because each interface is composed of another interface, doesn't mean you aren't using inheritance. You are effectively creating a custom inheritance tree through willy-nilly composition.
It is gratuitous to make this chain so deep, when the underlying code is just a handful of lines.
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
https://referencesource.microsoft.com/#mscorlib/system/colle...
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The doc-strings are unnecessary. It's self-evident what most of the code does if you read it.
// Returns an enumerator for this list with the given
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How do I counter "Open source is less secure due to vulnerabilities being open too."?
The whole .net framework source code is online.
- Difference between String and StringBuilder in C#.
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Best way to create two operators that differ only by one argument type and have the same numbers of arguments?
https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2.cs https://github.com/microsoft/referencesource/blob/master/System.Numerics/System/Numerics/Vector2_Intrinsics.cs
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Multi-Key Dictionary in C#
.net itself has arbitrary interfaces, ex https://github.com/microsoft/referencesource/blob/master/mscorlib/system/action.cs
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Ask HN: What book you recommend for advanced programming in C#?
Assuming if you are new to C# - start coding! And start reading https://learn.microsoft.com/en-us/dotnet/csharp/tour-of-csha...
If you are not new to C#, start building an application end-to-end/a classic n-tier application, right from using a database, Entity Framework, WebAPI, DTO, AutoMapper, and a front-end (your choice - Angular/React/Vue with TypeScript or better yet - Blazor).
You will not only understand & use dependency injection, reflection, LINQ, multi-threaded programming, generic programming, source-code generation, unit-testing - and much much more in a practical/real-world usage.
Peruse https://referencesource.microsoft.com/ once in a while.
Follow various team members of .NET Framework, C# team and the like on various social-media. https://mobile.twitter.com/i/lists/120961876
I am sure there will be who agree / disagree with the above approach and will provide more viewpoints for you to consider.
Enjoy - and strap yourself for an amazing journey or roller-coaster ride, however you want to call it!
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FTP Web Request Question
Maybe from the source of FtpWebRequest it is possible to track what the default behaviour is.
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Get MimeType for .NET 6.0 Windows Forms program
The class is just a very limited dictionary, a library will be the same or better.
Godot
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
bevy - A refreshingly simple data-driven game engine built in Rust
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
github1s - One second to read GitHub code with VS Code.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
CoreWCF - Main repository for the Core WCF project
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
ursina - A game engine powered by python and panda3d.