Reduct Storage
SFML
Reduct Storage | SFML | |
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24 | 122 | |
16 | 9,611 | |
- | 0.8% | |
8.9 | 9.5 | |
over 1 year ago | 6 days ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Reduct Storage
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3 Ways To Store Data in Computer Vision Applications
When it comes to computer vision, data storage is a critical component. You need to be able to store images for model training, as well as the results of the processing for model validation. There are a few ways to go about this, each with its own advantages and disadvantages. In this post, we’ll take a look at three different ways to store data in computer vision applications: a file system, an S3-like object storage and Reduct Storage. We’ll also discuss some of the pros and cons of each option.
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All Client SDKs were updated for Reduct Storage v1.1.0
If you've been using the Reduct Storage client-side SDKs for Python, JavaScript or C++ to interact with your storage instances, then you'll want to upgrade to the latest version. This week, all of our SDKs were updated to support Reduct Storage v1.1.0 with Token API. With this new release, we've made some important enhancements and bug fixes that will make your development experience smoother and more productive. So make sure you upgrade today!
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New Reduct Storage v1.1.0 with Token API
Reduct Storage v1.1.0 comes with a new Token API to create tokens with different permissions. This allows you to give different users or applications access to specific data or storage functions. For example, you could create a token that gives full access to all data, or one that only allows writes to a certain bucket. The Token API is simple to use and gives you a lot of flexibility in how you use Reduct Storage.
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Managing buckets with Reduct Storage CLI Client
A bucket is a top-level data container of Reduct Storage. You can consider it as a folder of a file system. If you delete it, you delete all files inside the bucket. Also, it has common settings for all entries, like the quota or maximal block size.
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Reduct Storage Python Client Release v1.0.0
The client has ben updated for compatibility with v1.0.0 of the storage engine's API, which is described here.
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Performance comparison: Reduct Storage vs. Minio
As you can see, Reduct Storage is always faster for write operations (16 times for 10 Mb blobs!!!) and a bit slower for reading when we have many small objects. You may notice that the speed decreasing for both databases when we reduce the size of chunks. This can be explained with HTTP overhead because we spend a dedicated HTTP request for each write or read operation.
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How to keep a history of file changes with C++
You also can download binaries and run them:
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Reduct Storage Client SDK for C++ 1.0.0 was released
Hey everyone, I just released the Reduct Storage SDK for C++ v1.0.0. Now it supports Reduct Storage v1.0.0.
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reduct-storage alternatives - minio and InfluxDB
3 projects | 4 Oct 2022
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Reduct Storage Client SDK for JavaScript 1.0.0 was released
We released the next major version of Reduct Storage and broke compatibility with the current client SDKs 😄. No worries, we'll fix everything soon.
SFML
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Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
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rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
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Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
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Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
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C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
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link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
What are some alternatives?
OpenfoldersBaseProject - C++ base project using modern cmake ninja multi-config, vcpkg and visual studio(if you are on windows) OpenFolders for seamless workflow. For linux, add your build preset at the bottom of CMakePresets.json
raylib - A simple and easy-to-use library to enjoy videogames programming
OpenNetBattle - An open source card-based battle engine written in modern C++
SDL - DEPRECATED: Official development moved to GitHub
libbase - Standalone reimplementation of //base module from Chromium
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
tolc - A bindings compiler for C++
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
chess-deep-rl-cpp - C++ version of my chess-deep-rl project. WIP
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Pepper - PE32 (x86) and PE32+ (x64) binaries analysis tool, resources viewer/extractor.
GStreamer - GStreamer open-source multimedia framework