redox
bevy
redox | bevy | |
---|---|---|
12 | 574 | |
14,878 | 32,489 | |
0.4% | 2.4% | |
9.5 | 9.9 | |
1 day ago | 3 days ago | |
Shell | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
redox
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Fomos: Experimental OS, Built with Rust
Redox is another full fledged OS written in rust by Pop OS developer
https://github.com/redox-os/redox
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GNU/Hurd strikes back: How to use the legendary OS in a (somewhat) practical way
Even in the noncommercial world, Hurd's gone precisely nowhere. RedoxOS is a toy and had a GUI within a year or so. Brutal got in within two. SerenityOS not only built a GUI but the beginnings of the first greenfield web browser to gain any semblance of modern standards support in the past several decades. Honestly, what's Hurd doing wrong to flounder so hard?
[0] https://github.com/redox-os/redox/releases/tag/0.0.3
[1] https://github.com/brutal-org/brutal/releases
[2] https://serenityos.org/happy/1st/
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Rust is ugly, doesn’t even let you write simple data structures, unsafe rust is not even defined, makes the simplest things so hard to write and did I mention it’s ugly?
Ah yes, std, that famous crate that is unusable for systems programming. God forbid anyone do any "systems" programming that uses std.
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Planning to make a video on cool Rust apps focused on the end user. Make recommendations!
Operating System: Theseus, Redox
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The wild world of non-C operating systems
Looks like C++ to me!
And my point is that when you mention OS-es like Mezzano (3k stars on Github, a dozen contributors [1]) and Redox (13k stars, 80 contributors [2]), but don't mention Serenity (18k stars, over 100 contributors [3] (Github limits this view to the top 100)) it seems funny.
[0] https://github.com/SerenityOS/serenity/tree/master/Kernel/Ar...
[1] https://github.com/froggey/Mezzano/graphs/contributors
[2] https://github.com/redox-os/redox/graphs/contributors
[3] https://github.com/SerenityOS/serenity/graphs/contributors
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How far are we from writing Redox on Redox?
Side note, blog posts may have been quiet but there's still been some commit activity here and there.
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Porting QEMU to RedoxOS
>I wish opportunities had been around when I was learning to program.
And yet now, we have plenty of projects and nobody contributing.
https://github.com/redox-os/redox/graphs/contributors
This graph doesn't look so healthy. Projects with one major contributor tend to die the moment that contributor loses interest.
Which leads me to wonder, if rust is so popular, and this is one of the most relevant rust projects in the wild, why is this essentially a single contributor repo? Linus didn't write Linux by himself. Redox is never going to happen with a single developer.
Doesn't anyone want a memory safe OS and micro kernel? What does this say about the demand for memory safe systems languages?
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Pop!_OS uses a lot of Rust
I think the guy behind RedoxOS works for them.
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[ SECURITY ] Linux Is Not More Secure Than Other os
redox os is rust operating system without c , here
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I Want to start leaning OS development on microcontrollers, any advice?
RedoxOS, an OS written in Rust A tutorial on making an OS in Rust, complwte with bootable source
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
rust-raspberrypi-OS-tutorials - :books: Learn to write an embedded OS in Rust :crab:
Amethyst - Data-oriented and data-driven game engine written in Rust
serenity - The Serenity Operating System 🐞
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tock - A secure embedded operating system for microcontrollers
Fyrox - 3D and 2D game engine written in Rust
cli-guidelines - A guide to help you write better command-line programs, taking traditional UNIX principles and updating them for the modern day.
piston - A modular game engine written in Rust
book - The Rust Programming Language
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
blog_os - Writing an OS in Rust
specs - Specs - Parallel ECS